Also, sourceTVs are appearing with the same name and status info as their
host servers.  This makes it VERY hard to figure out which is which, and
means that, for example, if you try to join the un-passworded TV of a
passworded server you get asked for a password.  Couple that to the fact
that people use the names of sourceTV clients to direct people to the right
place (e.g. a name of "s...@27025") and it's a pretty bad experience for
spectators

On Sun, 28 Feb 2010 19:50:07 -0800, "DontWannaName!"
<[email protected]> wrote:
> I have 2 'players' on one of my servers at the moment. Its like the
player
> count isnt updating all the time. The empty named clients have been there
> for a day now. My full servers also go to 33/32 with the 33rd player
being
> fake. The max slots is 32 so its strange, that fixes itself, its gotten
to
> 34 before too. Optional update installed.
> 
> On Sun, Feb 28, 2010 at 3:58 PM, HungryWolf
> <[email protected]>wrote:
> 
>> Running an idle server, since the update I've seen up to five of the 24
>> slots empty, the longest (before a server restart to drop those
>> connections) had been connected for over 22 hours. If this is a fix, I
>> hope Valve can perhaps tweak it a bit.
>>
>> ics wrote:
>> > All empty names on our servers will turn to players once they are
fully
>> > connected. Empty names are very common during map change when people
>> > still download the custom map. This method propably is a fix for the
>> > unwanted delisting of servers which some people did for certain
>> > servers.
>> > Then again, we do not use SourceTV on our servers.
>> >
>> > -ics
>> >
>> > 28.2.2010 23:47, 1nsane kirjoitti:
>> >
>> >> I noticed empty names with connection info too. And I have applied
the
>> >> optional update for the bot slot fix.
>> >>
>> >> On Sun, Feb 28, 2010 at 2:43 PM, HungryWolf<[email protected]
>> >wrote:
>> >>
>> >>
>> >>
>> >>> Been having the same exact issue since the last update. Doing a
>> "status"
>> >>> command in-game will not show the empty slots, although the server
>> >>> info
>> >>> will. I can see the empty slots using HLSW, but they have join times
>> and
>> >>> nothing else; they cannot be kicked. Players are still able to join
>> >>> by
>> >>> direct connect when the server is "full" but the player count can go
>> >>> over max eg 26/24.
>> >>>
>> >>> Ronny Schedel wrote:
>> >>>
>> >>>
>> >>>> And another problem: player slots are shown as occupied in the
>> serverinfo
>> >>>> but are not, the player names are empty. The server is full in the
>> server
>> >>>> info but is not full in reality, because of these occupied player
>> slots.
>> >>>>
>> >>>>
>> >>> We
>> >>>
>> >>>
>> >>>> need a quick fix!
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>> There is another problem: custom cvars are not shown in the server
>> info
>> >>>>> anymore. We had this "update" in the past and it was rolled back,
>> Valve,
>> >>>>> please do the same this time again and never bring it back again.
>> Thank
>> >>>>> you.
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>> The problem with SourceTV still exist, it's described here:
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>
>>
http://www.mail-archive.com/[email protected]/msg56894.html
>> >>>
>> >>>
>> >>>>>> SourceTV must be counted as a player, like before this update.
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>>> An update for Team Fortress 2 is now available.  The specific
>> changes
>> >>>>>>> include:
>> >>>>>>>
>> >>>>>>> Engine:
>> >>>>>>> - Fixed servers with bots reporting incorrect player numbers
>> >>>>>>>
>> >>>>>>> Team Fortress 2:
>> >>>>>>> - Fixed pipebombs not colliding correctly with players
>> >>>>>>>
>> >>>>>>> Jason
>> >>>>>>>
>> >>>>>>> _______________________________________________
>> >>>>>>> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >>>>>>> please visit:
>> >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>>>>>
>> >>>>>>>
>> >>>>>>>
>> >>>>>>>
>> >>>>>> _______________________________________________
>> >>>>>> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >>>>>> please visit:
>> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>> _______________________________________________
>> >>>>> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >>>>> please visit:
>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>> _______________________________________________
>> >>>> To unsubscribe, edit your list preferences, or view the list
>> >>>> archives,
>> >>>>
>> >>>>
>> >>> please visit:
>> >>>
>> >>>
>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>>
>> >>>>
>> >>>>
>> >>> _______________________________________________
>> >>> To unsubscribe, edit your list preferences, or view the list
>> >>> archives,
>> >>> please visit:
>> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>
>> >>>
>> >>>
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list
archives,
>> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>
>> >>
>> >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>>
>>
>> _______________________________________________
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>> please visit:
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>>
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