Hi,

We noticed the same thing, but running Sourcemod I kinda figured I'd prolly be 
some kind of bug in SM. But as your reporting it on vanilla servers I am now 
tend to believe it's not sourcemod.

It doesn't happen a lot, just every now and then until that game finishes. The 
game after goes totally normal again.

Cheers,

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of David A. Parker
Sent: Wednesday, March 03, 2010 7:47 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Lots of tanks in Dead Center finale (L4D2)

Hello,

I received an e-mail from someone who played on our L4D2 server last 
night.  He said the he and his friends were playing the Dead Center 
campaign on normal difficulty, and everything was fine until the finale. 
  An inordinate number of tanks spawned during the finale, and he and 
his teammates tried to play through it but they were overwhelmed by the 
tanks coming at them constantly.

I checked the logs and I can confirm that a bunch of tanks spawned in a 
row.  10 tanks spawned in 13 minutes.  Here are the relevant lines from 
the log:


L 03/03/2010 - 01:24:42: Tank spawned as a TANK
L 03/03/2010 - 01:26:18: (1)Tank spawned as a TANK
L 03/03/2010 - 01:28:48: Tank spawned as a TANK
L 03/03/2010 - 01:29:03: (1)Tank spawned as a TANK
L 03/03/2010 - 01:29:41: Tank spawned as a TANK
L 03/03/2010 - 01:30:25: (1)Tank spawned as a TANK
L 03/03/2010 - 01:31:27: Tank spawned as a TANK
L 03/03/2010 - 01:32:07: (1)Tank spawned as a TANK
L 03/03/2010 - 01:33:55: Tank spawned as a TANK
L 03/03/2010 - 01:36:30: Tank spawned as a TANK
L 03/03/2010 - 01:37:01: (1)Tank spawned as a TANK

This doesn't look normal to me.  Has anyone seen this before?  Any 
suggestions?  This is on a plain vanilla server running 6 forks.

     Thanks,
     Dave

-- 

Dave Parker
Systems Administrator
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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