Ah shit I had missed that, time to update.

Kyle.

On Tue, Apr 13, 2010 at 6:19 AM, Jacob Juul <[email protected]> wrote:

>
> Kigen made an update to avoid this..
>
> > From: [email protected]
> > Date: Mon, 12 Apr 2010 12:52:22 -0700
> > To: [email protected]
> > Subject: Re: [hlds_linux] New cs:s exploit ?
> >
> > KAC does not prevent against this (Even though Kigen was the first person
> I
> > had mailed about it, than Devicenull on IRC who had assured me it was
> > impossible to prevent with SourceMod :| ).
> >
> > http://forums.alliedmods.net/showthread.php?p=1139769
> > http://forums.alliedmods.net/showthread.php?p=841590 (Simple copy paste
> from
> > the plugin above)
> >
> > There is no real proper way at the moment to prevent this from happening,
> > you have to remove the messages entirely (At least as far as I can tell,
> I'm
> > going to try something later today to check the messages before sending
> them
> > to clients). The current known numbers/symbols that are doing fun things
> at
> > the moment are 123456789, @@@, and the >> symbol a shit ton of times.
> First
> > one hard crashes clients, second one just disconnects them, third one
> pauses
> > everyone (Unless if there's something more to it, I've had all of the
> three
> > above do those things). I'm hoping Valve can finally get their shit
> together
> > and fix this once and for all. However I think I'm still a dreamer as the
> > Rcon Crash is still very much there (It's reproducable on every Linux OS
> as
> > I just figured out how to do it properly.)
> >
> > Hope that helps some of you,
> > Kyle Sanderson.
> >
> > On Mon, Apr 12, 2010 at 1:21 AM, Jacob Juul <[email protected]>
> wrote:
> >
> > >
> > > Use KAC to avoid i guess
> > >
> > > > From: [email protected]
> > > > Date: Sun, 11 Apr 2010 22:13:43 +0100
> > > > To: [email protected]
> > > > Subject: Re: [hlds_linux] New cs:s exploit ?
> > > >
> > > > Player's only find out about disconnects via the *player_disconnect*
> > > event,
> > > > so just hook that I guess...
> > > >
> > > > Thanks,
> > > > - Saul.
> > > >
> > > >
> > > > 2010/4/11 Adam Bogacz <[email protected]>
> > > >
> > > > > hi,
> > > > >
> > > > > same here, it might have something to do with these cursed lua
> scripts
> > > > > (LSS) as there you can specify custom disconnect message, and its
> > > really
> > > > > annoying
> > > > >
> > > > > W dniu 2010-04-11 20:10, NN pisze:
> > > > > > Hello
> > > > > >
> > > > > > Today few times all players was disconnected and gets hl2.exe
> error.
> > > I
> > > > > found in log, that this happened always after one player do it
> this:
> > > > > >
> > > > > >
> > > > > > L0411120.log:L 04/11/2010 - 19:04:54:
> > > > > "asd<59><STEAM_0:0:18157939><TERRORIST>" disconnected (reason
> > > > >
> > >
> "@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
> > > > > f.Ét f;EtA . P??Q<F o P? l Q<F o SUVW y1 F AF$ ^A����������W<u< G G
> > > > > . SUV W ? .Á+Âë$yp Wyu Wyu h f.Ét f;EtA .? .Á+Âë$yp Wyu Wyu h f.Ét
> > > > > f;EtA .? .Á+Âë$yp Wyu Wyu h f.Ét f;EtA .? .Á+Âë$yp Wyu Wyu h f.Ét
> f;EtA
> > > .?
> > > > > .Á+Âë$yp Wyu Wyu h f.Ét f;EtA .? .Á+Âë$yp Wyu Wyu h .Á+Âë$yp Wyu
> Wyu@
> > > > >
> > >
> @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@")
> > > > > >
> > > > > >
> > > > > > Anybody have some info about this ?
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> > > > > >
> > > > >
> > > > >
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