Thank you Jason, will a similar update be released for the Episode 1 engine
as well?

Thanks a ton for this long awaited update,
Kyle.

On Wed, Apr 28, 2010 at 5:32 PM, Jason Ruymen <[email protected]>wrote:

> Required updates to Team Fortress 2 and Day of Defeat: Source have been
> released.  Please run hldsupdatetool to receive the updates.  The specific
> changes include:
>
> Dedicated server
> - Linux optimizations.
> - Fixed Linux servers not relisting correctly after a master server
> restart.
> - Fixed a case where servers could have "ghost" players consuming player
> slots.
>
> Engine
> - Marked the "snd_show" convar as a cheat.
>
> Team Fortress 2
> New content:
> - Added new community map cp_freight.
> - Added missing physics models for several items.
> - Added jiggle bones to the Sam & Max items, and The Buff Banner.
> - Added Crit-a-Cola.
>
> Gameplay Changes:
> - Pyro changes:
> - Flamethrower direct damage reduced 20%.
> - Burn duration reduced (10 -> 6 seconds).
> - Airblast re-fire delay reduced by 25%.
> - Airblast ammo usage reduced by 20%.
> - All reflected rockets/grenades/arrows now mini-crit.
> - Airblasting enemies into environmental deaths now awards the death credit
> to the Pyro.
> - Heavy changes:
> - Minigun spin-up/down time reduced by 25%
> - Minigun firing movement speed increased to just under half-normal (from
> 80 to 110).
> - Throwing a sandvich to a teammate now earns a full bonus point (was half
> a point).
> - Bonk! changes:
> - Post-use movement penalty removed.
> - Now has a re-use cooldown time, like The Sandman.
> - The Chargin' Target changes:
>               - Direct charge hit now does 50 damage + 10 per head (up to 5
> heads).
>               - Capped the turn rate from +left and +right while charging.
> - The Huntsman changes:
> - Removed restriction that arrows need to be aimed before they can be lit
> by a Pyro.
> - Bow can now be lowered without losing the lit arrow.
> - Changed bow so you can start charging it while you're jumping, but you
> can't fire until you're on the ground.
> - Fixed bug where flame effect would get stuck on if you change weapons
> with a lit arrow.
> - Backpack changes:
> - Moved Crafting button out to the root class/backpack selection panel.
> - Dragging and dropping items in your backpack now makes appropriate
> sounds.
> - Bot changes:
> - Bots don't retreat to gather health as readily if they are in combat.
> - Bots no longer retreat when moving to block a point capture.
> - Bots should now equip an appropriate combat weapon and fight while moving
> to collect health.
> - Bots who are roaming the map and hunting now chase down their victims,
> following them around corners.
> - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down
> their fire button for a minimum time. This was causing Soldier bots to fire
> rockets into nearby walls as they strafed, killing themselves.
> - Soldiers bots now switch to their shotgun after firing all four rockets
> when engaging an enemy.
> - Added a few more bot names from community suggestions.
> - Fixed a behavior loop with Engineer metal gathering.
> - The Sandman change:
>                - Added a slight speed reduction to stunned players.
> - Community requests
> - Added ConVars log_verbose_enable and log_verbose_interval to report
> player positions in the server log at regular intervals
>                      - log_verbose_enable     default: 0
>                      - log_verbose_interval   default:  3 secs
>                - "Last-weapon" initialization on respawn now sets itself to
> be the melee weapon if you don't have a selectable secondary weapon (like
> The Razorback).
>
> Bug Fixes:
> - Fixed an case where The Gunboats didn't apply their damage reduction
> properly.
> - The amount count in the HUD now flashes red when you're low on ammo.
> - Extinguishing a burning teammate now earns a full bonus point (was half a
> point).
> - Fixed a permanent overheal exploit involving dispensers.
> - Fixed a bug in spectator mode where the user aborted out of freezecam,
> setup a spec mode (like IN_EYE), and would then have the setting stomped
> after the freezecam timer expired.
> - Fixed bug with disguised spy sometimes seeing his own name in the
> disguise status HUD.
> - Fixed a client crash that could result from players with arrows embedded
> in them.
> - Fixed items that can be worn by any class having the wrong model when
> worn by a disguised Spy.
> - Added missing map prefixes to server browser game types.
> - Killing yourself with your own sentry no longer increments the sentry's
> kill counter.
> - Fixed dropped hats sometimes having the wrong team color.
> - Fixed crit-boosted players not getting critical hits if their weapon has
> custom no-crit behavior.
> - Fixed the achievement dialog taking a long time to pop up, and completed
> achievements now sort to the bottom of the list.
> - Fixed Spies disguised as Medics hearing the autocaller sound.
>
>
> And in addition to those changes, we have made large changes in the Linux
> engine, moving to a newer compiler, adding multiple GCC specific
> optimizations and changing the filesystem layout for binaries to match more
> closely to other platforms builds.
>
>
>
> These changes have a few consequences you should be aware of.  We have
> increased the minimum glibc version to 2.3.6, our survey shows that over 95%
> of you already have newer glibc's so this shouldn't generally be an issue.
> The new compiler and optimizations has also changed the binary format, if
> you are using tools that do binary patches into our engine (SourceMod and
> the like) then these will no longer function, the authors of those products
> will need to provide updates to get them working again. We have also
> increased our usage of threads and mutex constructs, if you see hangs or
> deadlocks on your server (when you didn't before) a gdb backtrace of the
> process will help us pin down problem.
>
> Jason
>
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