Ill have all servers up and running .. with only two small errors on all 5 dods server - would be nice to get rid of thouse to :D its a Linux server so the **.dll error might be a small code error ill guess - the servers running fine, if the **.vmt file should be loaded can you put it in next update or if its not - remove the check please !
Failed to load $include VMT file (materials/GLASS/COMBINEGLASS001A.vmt) Fa[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.dll. Continuing with current version anyway. async i/o manager using 4 threads Peter / Enemy1 ----- Original Message ----- From: "Jason Ruymen" <[email protected]> To: "'Half-Life dedicated Linux server mailing list'" <[email protected]> Sent: Thursday, April 29, 2010 2:32 AM Subject: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update > Required updates to Team Fortress 2 and Day of Defeat: Source have been > released. Please run hldsupdatetool to receive the updates. The specific > changes include: > > Dedicated server > - Linux optimizations. > - Fixed Linux servers not relisting correctly after a master server > restart. > - Fixed a case where servers could have "ghost" players consuming player > slots. > > Engine > - Marked the "snd_show" convar as a cheat. > > Team Fortress 2 > New content: > - Added new community map cp_freight. > - Added missing physics models for several items. > - Added jiggle bones to the Sam & Max items, and The Buff Banner. > - Added Crit-a-Cola. > > Gameplay Changes: > - Pyro changes: > - Flamethrower direct damage reduced 20%. > - Burn duration reduced (10 -> 6 seconds). > - Airblast re-fire delay reduced by 25%. > - Airblast ammo usage reduced by 20%. > - All reflected rockets/grenades/arrows now mini-crit. > - Airblasting enemies into environmental deaths now awards the death > credit to the Pyro. > - Heavy changes: > - Minigun spin-up/down time reduced by 25% > - Minigun firing movement speed increased to just under half-normal (from > 80 to 110). > - Throwing a sandvich to a teammate now earns a full bonus point (was half > a point). > - Bonk! changes: > - Post-use movement penalty removed. > - Now has a re-use cooldown time, like The Sandman. > - The Chargin' Target changes: > - Direct charge hit now does 50 damage + 10 per head (up to > 5 heads). > - Capped the turn rate from +left and +right while charging. > - The Huntsman changes: > - Removed restriction that arrows need to be aimed before they can be lit > by a Pyro. > - Bow can now be lowered without losing the lit arrow. > - Changed bow so you can start charging it while you're jumping, but you > can't fire until you're on the ground. > - Fixed bug where flame effect would get stuck on if you change weapons > with a lit arrow. > - Backpack changes: > - Moved Crafting button out to the root class/backpack selection panel. > - Dragging and dropping items in your backpack now makes appropriate > sounds. > - Bot changes: > - Bots don't retreat to gather health as readily if they are in combat. > - Bots no longer retreat when moving to block a point capture. > - Bots should now equip an appropriate combat weapon and fight while > moving to collect health. > - Bots who are roaming the map and hunting now chase down their victims, > following them around corners. > - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down > their fire button for a minimum time. This was causing Soldier bots to > fire rockets into nearby walls as they strafed, killing themselves. > - Soldiers bots now switch to their shotgun after firing all four rockets > when engaging an enemy. > - Added a few more bot names from community suggestions. > - Fixed a behavior loop with Engineer metal gathering. > - The Sandman change: > - Added a slight speed reduction to stunned players. > - Community requests > - Added ConVars log_verbose_enable and log_verbose_interval to report > player positions in the server log at regular intervals > - log_verbose_enable default: 0 > - log_verbose_interval default: 3 secs > - "Last-weapon" initialization on respawn now sets itself > to be the melee weapon if you don't have a selectable secondary weapon > (like The Razorback). > > Bug Fixes: > - Fixed an case where The Gunboats didn't apply their damage reduction > properly. > - The amount count in the HUD now flashes red when you're low on ammo. > - Extinguishing a burning teammate now earns a full bonus point (was half > a point). > - Fixed a permanent overheal exploit involving dispensers. > - Fixed a bug in spectator mode where the user aborted out of freezecam, > setup a spec mode (like IN_EYE), and would then have the setting stomped > after the freezecam timer expired. > - Fixed bug with disguised spy sometimes seeing his own name in the > disguise status HUD. > - Fixed a client crash that could result from players with arrows embedded > in them. > - Fixed items that can be worn by any class having the wrong model when > worn by a disguised Spy. > - Added missing map prefixes to server browser game types. > - Killing yourself with your own sentry no longer increments the sentry's > kill counter. > - Fixed dropped hats sometimes having the wrong team color. > - Fixed crit-boosted players not getting critical hits if their weapon has > custom no-crit behavior. > - Fixed the achievement dialog taking a long time to pop up, and completed > achievements now sort to the bottom of the list. > - Fixed Spies disguised as Medics hearing the autocaller sound. > > > And in addition to those changes, we have made large changes in the Linux > engine, moving to a newer compiler, adding multiple GCC specific > optimizations and changing the filesystem layout for binaries to match > more closely to other platforms builds. > > > > These changes have a few consequences you should be aware of. We have > increased the minimum glibc version to 2.3.6, our survey shows that over > 95% of you already have newer glibc's so this shouldn't generally be an > issue. The new compiler and optimizations has also changed the binary > format, if you are using tools that do binary patches into our engine > (SourceMod and the like) then these will no longer function, the authors > of those products will need to provide updates to get them working again. > We have also increased our usage of threads and mutex constructs, if you > see hangs or deadlocks on your server (when you didn't before) a gdb > backtrace of the process will help us pin down problem. > > Jason > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

