Jason hid these details at the bottom but they are important for you guys:

> 
> And in addition to those changes, we have made large changes in the Linux 
> engine, moving to a newer compiler, adding multiple GCC specific 
> optimizations and changing the filesystem layout for binaries to match more 
> closely to other platforms builds.
> 
> 
> 
> These changes have a few consequences you should be aware of.  We have 
> increased the minimum glibc version to 2.3.6, our survey shows that over 95% 
> of you already have newer glibc's so this shouldn't generally be an issue. 
> The new compiler and optimizations has also changed the binary format, if you 
> are using tools that do binary patches into our engine (SourceMod and the 
> like) then these will no longer function, the authors of those products will 
> need to provide updates to get them working again. We have also increased our 
> usage of threads and mutex constructs, if you see hangs or deadlocks on your 
> server (when you didn't before) a gdb backtrace of the process will help us 
> pin down problem.
> 



On Apr 28, 2010, at 5:32 PM, Jason Ruymen wrote:

> Required updates to Team Fortress 2 and Day of Defeat: Source have been 
> released.  Please run hldsupdatetool to receive the updates.  The specific 
> changes include:
> 
> Dedicated server
> - Linux optimizations.
> - Fixed Linux servers not relisting correctly after a master server restart.
> - Fixed a case where servers could have "ghost" players consuming player 
> slots.
> 
> Engine
> - Marked the "snd_show" convar as a cheat.
> 
> Team Fortress 2
> New content:
> - Added new community map cp_freight.
> - Added missing physics models for several items.
> - Added jiggle bones to the Sam & Max items, and The Buff Banner.
> - Added Crit-a-Cola.
> 
> Gameplay Changes:
> - Pyro changes:
> - Flamethrower direct damage reduced 20%.
> - Burn duration reduced (10 -> 6 seconds).
> - Airblast re-fire delay reduced by 25%.
> - Airblast ammo usage reduced by 20%.
> - All reflected rockets/grenades/arrows now mini-crit.
> - Airblasting enemies into environmental deaths now awards the death credit 
> to the Pyro.
> - Heavy changes:
> - Minigun spin-up/down time reduced by 25%
> - Minigun firing movement speed increased to just under half-normal (from 80 
> to 110).
> - Throwing a sandvich to a teammate now earns a full bonus point (was half a 
> point).
> - Bonk! changes:
> - Post-use movement penalty removed.
> - Now has a re-use cooldown time, like The Sandman.
> - The Chargin' Target changes:
>               - Direct charge hit now does 50 damage + 10 per head (up to 5 
> heads).
>               - Capped the turn rate from +left and +right while charging.
> - The Huntsman changes:
> - Removed restriction that arrows need to be aimed before they can be lit by 
> a Pyro.
> - Bow can now be lowered without losing the lit arrow.
> - Changed bow so you can start charging it while you're jumping, but you 
> can't fire until you're on the ground.
> - Fixed bug where flame effect would get stuck on if you change weapons with 
> a lit arrow.
> - Backpack changes:
> - Moved Crafting button out to the root class/backpack selection panel.
> - Dragging and dropping items in your backpack now makes appropriate sounds.
> - Bot changes:
> - Bots don't retreat to gather health as readily if they are in combat.
> - Bots no longer retreat when moving to block a point capture.
> - Bots should now equip an appropriate combat weapon and fight while moving 
> to collect health.
> - Bots who are roaming the map and hunting now chase down their victims, 
> following them around corners.
> - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their 
> fire button for a minimum time. This was causing Soldier bots to fire rockets 
> into nearby walls as they strafed, killing themselves.
> - Soldiers bots now switch to their shotgun after firing all four rockets 
> when engaging an enemy.
> - Added a few more bot names from community suggestions.
> - Fixed a behavior loop with Engineer metal gathering.
> - The Sandman change:
>                - Added a slight speed reduction to stunned players.
> - Community requests
> - Added ConVars log_verbose_enable and log_verbose_interval to report player 
> positions in the server log at regular intervals
>                      - log_verbose_enable     default: 0
>                      - log_verbose_interval   default:  3 secs
>                - "Last-weapon" initialization on respawn now sets itself to 
> be the melee weapon if you don't have a selectable secondary weapon (like The 
> Razorback).
> 
> Bug Fixes:
> - Fixed an case where The Gunboats didn't apply their damage reduction 
> properly.
> - The amount count in the HUD now flashes red when you're low on ammo.
> - Extinguishing a burning teammate now earns a full bonus point (was half a 
> point).
> - Fixed a permanent overheal exploit involving dispensers.
> - Fixed a bug in spectator mode where the user aborted out of freezecam, 
> setup a spec mode (like IN_EYE), and would then have the setting stomped 
> after the freezecam timer expired.
> - Fixed bug with disguised spy sometimes seeing his own name in the disguise 
> status HUD.
> - Fixed a client crash that could result from players with arrows embedded in 
> them.
> - Fixed items that can be worn by any class having the wrong model when worn 
> by a disguised Spy.
> - Added missing map prefixes to server browser game types.
> - Killing yourself with your own sentry no longer increments the sentry's 
> kill counter.
> - Fixed dropped hats sometimes having the wrong team color.
> - Fixed crit-boosted players not getting critical hits if their weapon has 
> custom no-crit behavior.
> - Fixed the achievement dialog taking a long time to pop up, and completed 
> achievements now sort to the bottom of the list.
> - Fixed Spies disguised as Medics hearing the autocaller sound.
> 
> 
> And in addition to those changes, we have made large changes in the Linux 
> engine, moving to a newer compiler, adding multiple GCC specific 
> optimizations and changing the filesystem layout for binaries to match more 
> closely to other platforms builds.
> 
> 
> 
> These changes have a few consequences you should be aware of.  We have 
> increased the minimum glibc version to 2.3.6, our survey shows that over 95% 
> of you already have newer glibc's so this shouldn't generally be an issue. 
> The new compiler and optimizations has also changed the binary format, if you 
> are using tools that do binary patches into our engine (SourceMod and the 
> like) then these will no longer function, the authors of those products will 
> need to provide updates to get them working again. We have also increased our 
> usage of threads and mutex constructs, if you see hangs or deadlocks on your 
> server (when you didn't before) a gdb backtrace of the process will help us 
> pin down problem.
> 
> Jason
> 
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> visit:
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