Are those your IP addresses or are those the actual IP addresses we should
use?

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Ulrich Block
Sent: Monday, May 03, 2010 1:45 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Problems with TF2 and CSS Servers not showing in
master server list.

To days ago i wrote a mail on this list:

Same for DoD:S. If you enter only "setmaster" in the console you will 
see that NONE is set by defeault. I did as valve recomends if you do it 
against their advice not to manually add the server. Still no success. 
Later I saw one of the servers on the list and checked. The ports for 
the masters where diferent but the IPs the same. Currently I have this 
in my server.cfgs and all of them are listed:

setmaster add 216.207.205.99:27011
setmaster add 216.207.205.98:27011
setmaster add hl2master.steampowered.com
setmaster enable 216.207.205.99:27011
setmaster enable 216.207.205.98:27011
setmaster enable hl2master.steampowered.com
heartbeat

Please note that valve reccomends against this method. but at least it 
is working (for now)




Moe schrieb:
> Exactly the same issue observed here also noticed atleast 100 missing
> servers in the master list from the Australia region.
>
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of John
Freddy
> Jakobsen
> Sent: Monday, 3 May 2010 2:41 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] Problems with TF2 and CSS Servers not showing in
> master server list.
>
> Recently our servers has not been showing up in the server browser at
steam.
> We have done a servercheck and all our TF2 servers seems to be in order,
> everything is up-2-date.
> And sv_region is also fixed. I have red that you have to put heartbeat in
> the server.cfg what does this do actually?
>
> And is there anyone experiencing the same problem as us ? We have 11 CS:S
> Servers and 4 TF2 plus we also have
> 10 L4D2 Servers as well. We all run them trough a system called GameCreate
,
> we use hlds updatetool to update them.
> So if anyone has a fix for this please let us know.
>
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>   


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