Yes, we should take away the maps see how the server runs.. :-) Its in between sort of speak, just pointing it out since i would like to know as a server admin what "nasty" people do to make my regulars go crazy (with the vanilla maps or anything other that comes into place from the vanilla build) so that one can fix it, or perhaps point it out here on the mailing list in the hope that someone from valve sees it and takes a note (you never know)
-----Oorspronkelijk bericht----- Van: [email protected] [mailto:[email protected]] Namens Tom Grant Verzonden: dinsdag 4 mei 2010 20:16 Aan: Half-Life dedicated Linux server mailing list Onderwerp: Re: [hlds_linux] tf2 small issues needs fixing.. This is a problem with the maps, not a server related thing. On Tue, May 4, 2010 at 9:54 AM, Eric Riemers <[email protected]> wrote: > > Dont know if valve will fix these: > > http://www.youtube.com/watch?v=9o2hmgN1fp0 (really annoying in egypt) > > And i dont think its a real bug but demo's can actually force sticky's > through walls, on same goldrush maps where you know the sentry is on the > other side you can just push the sticky's through the wall by letting them > charge in a angle. Which actually destroys stuff on the other side. (same > goes with starting gates/walls/etc) > > I am posting it since these are out there for some time now, but have not > seen any effort on it, dont know if there are any plugins to forbid this > too. > > Eric > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

