Hi there,

edit the 'hlds_run' script and change it to force the use of 'hlds_i686' 
instead of the AMD optimized binary.
It may not work, but obviously in your system it makes more sense to run 
'hlds_i686' than its AMD version.

CCa


--------------------------------------------------
From: "Frederic Breitwieser" <[email protected]>
Sent: Thursday, May 06, 2010 3:58 AM
To: <[email protected]>
Subject: [hlds_linux] hlds/Centos issues.

> Greetings,
>
>
>
> I have been working on this for about a week without much joy, despite the
> frantic googling and repeated re-installations I have done.
>
>
>
> I have several problems, but am unable to determine if they are related. 
> I
> run the server directly on the command line, as user "hlds" with a home
> directory of /home/hlds.  Hlds_linux is installed in that home directory, 
> as
> this user account is to be used only for the game server.
>
>
>
> The game is DOD (goldsource).
>
>
>
> [h...@gameserver~]$ ./hlds_run -console -dod +map dod_kalt +maxplayers 29
> -IP *PUBLICIP* -port 27015 -sys_ticrate 200 -pingboost 2 -debug
>
>
>
> The response I get is as follows:
>
>
>
> Auto detecting CPU
>
> Using AMD Optimised binary.
>
> Enabling debug mode
>
> Auto-restarting the server on crash
>
>
>
> Console initialized.
>
> scandir failed:/home/hlds/./platform/SAVE
>
> Protocol version 48
>
> Exe version 1.1.2.1/Stdio (valve)
>
> Exe build: 16:56:04 Mar  8 2010 (4883)
>
> STEAM Auth Server
>
> couldn't exec language.cfg
>
> Server IP address *PUBLICIP*:27015
>
> map change failed: 'dod_kalt' not found on server.
>
>
>
> couldn't exec listip.cfg
>
> couldn't exec banned.cfg
>
>
>
> *** first, I'm not sure why this script chose to use the AMD optimized
> binary, because the machine is a Dell Power Edge 1750 sporting a pair of
> Xeon 3.2 Ghz processors.
>
>
>
> *** second, I'm not sure why it cannot find the dod_kalt map.  I also 
> tried
> +map kalt on the command line in place of +map dod_kalt with no luck. 
> This
> happens regardless of which map I specify, yet all the maps are there in
> /home/hlds/dod/maps directory.
>
>
>
> ***When a user connects, I get this error:
>
>
>
> ./hlds_run: line 321:  3665 Segmentation fault      (core dumped) $HL_CMD
>
> Cannot access memory at address 0xbfd95e34
>
> /home/hlds/debug.cmds:4: Error in sourced command file:
>
> Cannot access memory at address 0xbfd95e34
>
> email debug.log to [email protected]
>
> Wed May  5 22:48:21 EDT 2010: Server restart in 10 seconds
>
>
>
> *** then the above repeats when a player tries to connect to the server. 
> I
> also tried this without the -debug option and the complaints from the 
> script
> about the debug.cmds:4 went away, so obviously I used that parameter
> incorrectly.  I also disabled iptables (firewall) so all ports were open 
> the
> world, as a test, with the same results so that is not a direct cause of
> this issue.
>
>
>
> I did remember to "yum install  gbd".
>
>
>
> I did find this segmentation fault at line 321 error all over the 'net, 
> but
> didn't see any resolution other than to reinstall steam which I've done 
> over
> and over.
>
>
>
> I'm still perplexed as to why this script "discovers" an AMD processor 
> when
> there are authentic Intel Xeons in the server.  Could that be related?
>
>
>
> I attempted to run the hlds_I486 and hlds_i686 binaries directly with the
> same parameters as above, however neither of them could find the libsteam
> series of libraries, and I imagine that's due to not having them in the 
> path
> or something along those lines.
>
>
>
> Any advice, help or even ridicule would be welcome at this point.  Thank 
> you
> in advance.
>
>
>
>
>
> ---
>
>
>
> Frederic Breitwieser
>
> Woodbridge Data LLC
>
> 40 Warwick Road
>
> Colonia NJ 07067
>
> V: (732) 669-0601 x9001
>
> http://www.woodbridgedata.com
>
>
>
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