I think everyone gets those CAsyncIOManager errors which appear to be as 
harmless ass that S_API_FAIL, continuing with current anyway thing on 
server consoles. I guess it was just a borked hlds client update for 
servers that introduced something new which they did not tell us.

-ics

4.6.2010 23:56, David A. Parker kirjoitti:
> Hello everyone,
>
> I went to download the latest L4D2 update, and the steam binary behaved
> strangely.  I shut down the server, and then I ran a normal update
> command from the srcds directory:
>
> $ ./steam -command "update" -game "left4dead2" -dir . -verify_all
> Checking bootstrapper version ...
> Getting version 36 of Steam HLDS Update Tool
>
> ... And it just sat there for several minutes.  So I killed it and tried
> the good old "delete ClientRegistry.blob" trick, and then I got some odd
> results:
>
> $ rm ~/.steam/ClientRegistry.blob
> $ ./steam -command "update" -game "left4dead2" -dir . -verify_all
> Checking bootstrapper version ...
> removing stale semaphore last operated on by process 6540 with name
> 0eBlobRegistryMutex_9B5FB06AEFB0559E72F8B8DB387A9278
> removing stale semaphore last operated on by process 6540 with name
> 0eBlobRegistrySignal_9B5FB06AEFB0559E72F8B8DB387A9278
> Getting version 36 of Steam HLDS Update Tool
> Downloading. . . . . . . . . . . .Steam Linux Client updated, please
> retry the command
> CAsyncIOManager: 0 threads terminating.  0 reads, 0 writes, 0 deferrals.
> CAsyncIOManager: 19 single object sleeps, 0 multi object sleeps
> CAsyncIOManager: 0 single object alertable sleeps, 0 multi object
> alertable sleeps
>
> ... And then it returned.  So I tried the update again, and got even
> more odd output:
>
> $ ./steam -command "update" -game "left4dead2" -dir . -verify_all
> Checking bootstrapper version ...
> Updating Installation
> Updating 'left 4 dead 2 common' from version 30 to version 31
>
> 1.22%   downloading ./left4dead2/bin/gameui.dll
> 5.79%   downloading ./left4dead2/left4dead2/bin/server.dll
> 5.80%   downloading ./left4dead2/left4dead2/modelsounds.cache
> 5.80%   downloading ./left4dead2/left4dead2/steam.inf
> 5.80%   downloading ./left4dead2/left4dead2_dlc1/pak01_004.vpk
> 5.87%   downloading ./left4dead2/left4dead2_dlc1/pak01_dir.vpk
> 5.87%   downloading ./left4dead2/update/pak01_013.vpk
> 6.10%   downloading ./left4dead2/update/pak01_014.vpk
> 6.21%   downloading ./left4dead2/update/pak01_dir.vpk
>
> Updating 'left 4 dead 2 linux dedicated server' from version 24 to
> version 25
>
> 12.42%  downloading ./left4dead2/left4dead2/bin/server.so
>
> Checking/Installing 'Left 4 Dead 2 Add-on Support' version 6
>
>
> HLDS installation up to date
> CAsyncIOManager: 0 threads terminating.  0 reads, 0 writes, 0 deferrals.
> CAsyncIOManager: 90 single object sleeps, 0 multi object sleeps
> CAsyncIOManager: 0 single object alertable sleeps, 0 multi object
> alertable sleeps
>
> ... I have no idea where those CAsyncIOManager messages are coming from
> or why I'm seeing them, and I have no idea why the update got to 12.42%
> and then said it was finished.  A second update said that the server was
> up-to-date.  Does anyone know what these messages mean, or why they are
> showing up?  They look pretty harmless but I've never seen them before.
>    Also, did everyone else only get to 12% in the update?
>
>       Thanks,
>       Dave
>
>    


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