all mine updated with little trouble. linux and windows

On Thu, Jun 10, 2010 at 4:04 PM, EVAgames Community
<[email protected]>wrote:

> Somehow, since TF2 release, update tool started downloading A LOT client
> files. L4D and L4D2, as I remember, ~300MB we get dll files. I understand,
> that client.dll is needed to verify CRC. But why the hell we need video
> files, Xbox configs, and client platform dll's? By disabling these on
> server download, VALVE would save hundreds of terabytes traffic, per month.
>
> On Fri, 11 Jun 2010 00:49:54 +0300, Saint K. <[email protected]>
> wrote:
>
> > What the hell is going on with the updater?
> >
> > First it runs a large update downloading all sorts of hl2 sound files.
> > After it starts downloading another update, and shit like this is
> > included:
> >
> > 38.22%  downloading /home/tf2_wc3/orangebox/tf/media/cp_granary.mov
> >
> > Why would we want that on servers???
> >
> > Saint K.
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of 1nsane
> > Sent: Thursday, June 10, 2010 11:33 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Team Fortress 2, Day of Defeat: Source and
> > Counter-Strike: Source Beta Updates Released
> >
> > Run the update again. Mine start fine.
> >
> > On Thu, Jun 10, 2010 at 5:24 PM, ics <[email protected]> wrote:
> >
> >> I'm getting this error on linux and server is unable to start. It seems
> >> that gameinfo.txt isn't found anymore. Using this as start line on
> >> /home/game/srv2/orangebox dir:
> >>
> >> ./srcds_run -game tf +map cp_dustbowl +ip 89.166.50.111 -port 27045
> >>
> >> And all i get is this:
> >>
> >> Auto detecting CPU
> >> Using default binary: ./srcds_linux
> >> Enabling debug mode
> >> Server will auto-restart if there is a crash.
> >> Using breakpad minidump system
> >> Unable to find gameinfo.txt. Solutions:
> >>
> >> 1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir
> >> 2. Run vconfig to specify which game you're working on.
> >> 3. Add -game <path> on the command line where <path> is the directory
> >> that gameinfo.txt is in.
> >>
> >> Unable to find gameinfo.txt. Solutions:
> >>
> >> 1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir
> >> 2. Run vconfig to specify which game you're working on.
> >> 3. Add -game <path> on the command line where <path> is the directory
> >> that gameinfo.txt is in.
> >>
> >> BFD: Warning: /home/game/srv2/orangebox/core is truncated: expected core
> >> file size >= 475705344, found: 1142784.
> >>
> >> warning: core file may not match specified executable file.
> >> Failed to read a valid object file image from memory.
> >> Cannot access memory at address 0x11e06584
> >> /home/game/srv2/orangebox/debug.cmds:5: Error in sourced command file:
> >> No function contains program counter for selected frame.
> >> email debug.log to [email protected]
> >> Fri Jun 11 00:22:20 EEST 2010: Server restart in 10 seconds
> >>
> >> Any ideas?
> >>
> >> -ics
> >>
> >> 10.6.2010 23:46, ics kirjoitti:
> >> > If mat_showlowresimage is now cheat on CS Source beta, then it should
> >> be
> >> > cheat also in Day of Defeat Source and Team Fortress 2. For example
> >> KAC
> >> > will ban players for using it.
> >> >
> >> > -ics
> >> >
> >> > 10.6.2010 23:32, Jason Ruymen kirjoitti:
> >> >
> >> >> Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike:
> >> Source Beta have been released.  Please run hldsupdatetool to receive
> >> the
> >> updates.  The specific changes include:
> >> >>
> >> >> Engine
> >> >> - Made several changes that improve stability for clients running
> >> low on
> >> addressable memory.
> >> >> - Changed all HTML controls to use Webkit for the rendering engine.
> >> >>
> >> >> Team Fortress 2
> >> >> - Added Mac support.
> >> >> - Overhauled the main menu, and added help to Loadout, Backpack, and
> >> Crafting screens.
> >> >> - Added Training, with support for General gameplay&   Soldier class
> >> training for now.
> >> >> - Added Offline Practice mode, with support for KOTH maps and
> >> Dustbowl.
> >> >> - The "Open Character Loadout" key will now go to your future class
> >> if
> >> you've requested a class change, but haven't respawned yet.
> >> >> - Community Requests:
> >> >>     - Added "mp_forceautoteam", a server convar that forces all
> >> joining
> >> players to autoteam.
> >> >>     - Added "mp_stalemate_meleeonly", a server convar that allows
> >> melee
> >> weapons only during stalemates.
> >> >>     - Added "ExtinguishPlayer" input to tf_player for map makers.
> >> >>
> >> >> Counter-Strike: Source Beta
> >> >> - Fixed "wade" water sound not playing correctly on maps like
> >> Chateau.
> >> >> - Updated the scoreboard:
> >> >>      - Fixed to scale correctly in 5:4 resolution.
> >> >>      - Fixed so it can be closed during intermission
> >> >>      - Reduced font size to accommodate seeing 16 players per side.
> >> >> - Fixed issue that awarded three points and a separate achievement
> >> when
> >> the bomb explodes after the round ends.
> >> >> - Fixed issue with round end panel blocking the view of the game.
> >> >> - Fixed issue in which you weren't given credit for grenade damage if
> >> you fired a weapon at someone then hit them with a grenade.
> >> >> - Fixed getting the achievement for shooting enemies in mid-air if
> >> the
> >> enemies were on ladders.
> >> >> - Fixed mapcycle.txt skipping over several entries in the list.
> >> >> - Fixed console warnings about missing materials.
> >> >> - Fixed an issue that could cause a single MVP star to appear as an
> >> entry on the scoreboard.
> >> >> - Fixed issue that made the FINISHER achievement impossible to get.
> >> >> - Fixed ai_test_los crashing the server.
> >> >> - Fixed the chat window so it no longer renders over scoreboard.
> >> >> - Fixed MVPs not being cleared when sv_nomvp is set to 1.
> >> >> - Marked mat_showlowresimage as a cheat command.
> >> >> - Updated several strings to be gender neutral.
> >> >> - The large radar is now disabled when freeze cam is active.
> >> >> - Achievements dialog changes:
> >> >>      - Now displaying the Steam Achievements dialog instead of the
> >> in-game Achievements dialog if screen width is less than 1024.
> >> >>      - The Achievements dialog is now closed if you have it open and
> >> switch to a lower resolution.
> >> >> - Repositioned the Fun Fact on the summary tab of the Achievements
> >> dialog and gave it a background to fix truncation and readability.
> >> >> - Added a priority order for displaying win conditions when multiple
> >> win
> >> conditions are set.
> >> >>      - If timelimit exists and is not 0, then show timelimit.
> >> >>      - If timelimit does not exist, show maxrounds if not 0.
> >> >>      - If both timelimit and maxrounds are 0, show winlimit.
> >> >>      - If timelimit, maxrounds, and winlimit are all 0, show nothing.
> >> >>
> >> >> Jason
> >> >>
> >> >>
> >> >> _______________________________________________
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> >> please visit:
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> >> >>
> >> >>
> >> >
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> >> >
> >>
> >>
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> >>
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> > 08:35:00
> >
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