Because of sv_pure.  Specifically, sv_pure 2 requires that all client 
files match the versions on the server.

sv_pure 1 uses a whitelist instead, but anything on it set to from_steam 
(I think) needs a copy on the server.

On 6/25/2010 9:29 PM, Harry Strongburg wrote:
> This is probably a nooby question, but I was wondering, why does SRCDS 
> download all the files? I don't see any reason why a server program needs to 
> download a ton of .wav, material files, etc. It just seems "wasteful" to have 
> all these files downloaded onto a server. It probably doesn't have much 
> affect on preformance, but it makes downloading for the first time take even 
> longer, as well as wasting precious harddrive space.
>
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