The server really only needs to know the checksum of the Valve supplied files. After all, it does not do a real file compare.
} -----Original Message----- } From: [email protected] [mailto:hlds_linux- } [email protected]] On Behalf Of Ross Bemrose } Sent: Friday, June 25, 2010 9:40 PM } To: Half-Life dedicated Linux server mailing list } Subject: Re: [hlds_linux] Why do all the materials and sounds get } downloaded? } } Because of sv_pure. Specifically, sv_pure 2 requires that all client } files match the versions on the server. } } sv_pure 1 uses a whitelist instead, but anything on it set to from_steam } (I think) needs a copy on the server. } } On 6/25/2010 9:29 PM, Harry Strongburg wrote: } > This is probably a nooby question, but I was wondering, why does SRCDS } download all the files? I don't see any reason why a server program needs } to download a ton of .wav, material files, etc. It just seems "wasteful" } to have all these files downloaded onto a server. It probably doesn't have } much affect on preformance, but it makes downloading for the first time } take even longer, as well as wasting precious harddrive space. } > } > _______________________________________________ } > To unsubscribe, edit your list preferences, or view the list archives, } please visit: } > http://list.valvesoftware.com/mailman/listinfo/hlds_linux } > } } } _______________________________________________ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

