The server really only needs to know the checksum of the Valve supplied
files.  After all, it does not do a real file compare.

} -----Original Message-----
} From: [email protected] [mailto:hlds_linux-
} [email protected]] On Behalf Of Ross Bemrose
} Sent: Friday, June 25, 2010 9:40 PM
} To: Half-Life dedicated Linux server mailing list
} Subject: Re: [hlds_linux] Why do all the materials and sounds get
} downloaded?
} 
} Because of sv_pure.  Specifically, sv_pure 2 requires that all client
} files match the versions on the server.
} 
} sv_pure 1 uses a whitelist instead, but anything on it set to from_steam
} (I think) needs a copy on the server.
} 
} On 6/25/2010 9:29 PM, Harry Strongburg wrote:
} > This is probably a nooby question, but I was wondering, why does SRCDS
} download all the files? I don't see any reason why a server program needs
} to download a ton of .wav, material files, etc. It just seems "wasteful"
} to have all these files downloaded onto a server. It probably doesn't have
} much affect on preformance, but it makes downloading for the first time
} take even longer, as well as wasting precious harddrive space.
} >
} > _______________________________________________
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} >
} 
} 
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