God damned, again this update didn't back up the old mapcycle.txt and
maplist.txt >:(

On 14 July 2010 06:04, Jet bomb24 <[email protected]> wrote:
>
> "Increased the resilience of client/server data table mismatches when playing 
> back demos. This will make most old demo files playable again, but with 
> potential visual side effects."
> Yay! Thank You. <3 :)
> Jetbomb24
> President (GDC)
> United National 
> Industries_____________________________________________________
> Over 2500 days of service in DJO (and still don't know which way to point the 
> TIE)
>
> ***END TRANSMISSION***
>
>
>
>> From: [email protected]
>> To: [email protected]; [email protected]; 
>> [email protected]
>> Date: Tue, 13 Jul 2010 16:51:25 -0700
>> Subject: [hlds_linux] Team Fortress 2 Update Available
>>
>> A required update to Team Fortress 2 is now available.  Please run 
>> hldsupdatetool to receive the update.  The specific changes include:
>>
>> Engine:
>>  - Increased the resilience of client/server data table mismatches when 
>> playing back demos. This will make most old demo files playable again, but 
>> with potential visual side effects.
>>
>> Team Fortress 2:
>>  - Updated CP_Coldfront
>>       - Added map to the default mapcycle and motd files.
>>       - Fixed a server crash issue related to increased maxplayer servers.
>>       - Fixed a couple Engineer building exploits.
>>  - Updated the localization files.
>>  - Improved the performance of the critboost particle effect.
>>  - Fixed a server crash related to carrying buildings at round start.
>>  - Fixed players picking up buildings before a round has started.
>>  - Fixed an exploit where Engineers could create level 3 mini-sentries.
>>
>> Jason
>>
>>
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-- 
Mit freundlichen Grüssen,
Sincerely Yours,
Daniel Vogel

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