Solution: specify these in the commandline or in a server cfg file (+motdfile and +mapcyclefile)

On 14/07/2010 3:29 PM, Daniel Vogel wrote:
God damned, again this update didn't back up the old mapcycle.txt and
maplist.txt>:(

On 14 July 2010 06:04, Jet bomb24<[email protected]>  wrote:
"Increased the resilience of client/server data table mismatches when playing back 
demos. This will make most old demo files playable again, but with potential visual side 
effects."
Yay! Thank You.<3 :)
Jetbomb24
President (GDC)
United National Industries_____________________________________________________
Over 2500 days of service in DJO (and still don't know which way to point the 
TIE)

***END TRANSMISSION***



From: [email protected]
To: [email protected]; [email protected]; 
[email protected]
Date: Tue, 13 Jul 2010 16:51:25 -0700
Subject: [hlds_linux] Team Fortress 2 Update Available

A required update to Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

Engine:
  - Increased the resilience of client/server data table mismatches when 
playing back demos. This will make most old demo files playable again, but with 
potential visual side effects.

Team Fortress 2:
  - Updated CP_Coldfront
       - Added map to the default mapcycle and motd files.
       - Fixed a server crash issue related to increased maxplayer servers.
       - Fixed a couple Engineer building exploits.
  - Updated the localization files.
  - Improved the performance of the critboost particle effect.
  - Fixed a server crash related to carrying buildings at round start.
  - Fixed players picking up buildings before a round has started.
  - Fixed an exploit where Engineers could create level 3 mini-sentries.

Jason


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