Solution: specify these in the commandline or in a server cfg file
(+motdfile and +mapcyclefile)
On 14/07/2010 3:29 PM, Daniel Vogel wrote:
God damned, again this update didn't back up the old mapcycle.txt and
maplist.txt>:(
On 14 July 2010 06:04, Jet bomb24<[email protected]> wrote:
"Increased the resilience of client/server data table mismatches when playing back
demos. This will make most old demo files playable again, but with potential visual side
effects."
Yay! Thank You.<3 :)
Jetbomb24
President (GDC)
United National Industries_____________________________________________________
Over 2500 days of service in DJO (and still don't know which way to point the
TIE)
***END TRANSMISSION***
From: [email protected]
To: [email protected]; [email protected];
[email protected]
Date: Tue, 13 Jul 2010 16:51:25 -0700
Subject: [hlds_linux] Team Fortress 2 Update Available
A required update to Team Fortress 2 is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
Engine:
- Increased the resilience of client/server data table mismatches when
playing back demos. This will make most old demo files playable again, but with
potential visual side effects.
Team Fortress 2:
- Updated CP_Coldfront
- Added map to the default mapcycle and motd files.
- Fixed a server crash issue related to increased maxplayer servers.
- Fixed a couple Engineer building exploits.
- Updated the localization files.
- Improved the performance of the critboost particle effect.
- Fixed a server crash related to carrying buildings at round start.
- Fixed players picking up buildings before a round has started.
- Fixed an exploit where Engineers could create level 3 mini-sentries.
Jason
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