Thanks for fixing the wrangled sentries issue :)
On Mon, Jul 19, 2010 at 5:34 PM, Jason Ruymen <[email protected]>wrote: > A required update for Team Fortress 2 is now available. The specific > changes include: > > Team Fortress 2 > - Added a Parasite hat to celebrate the release of Alien Swarm ( > http://www.alienswarm.com/) > - Fixed a client crash when opening the backpack while running in a > language other than English. > - Fixed not being able to pick-up buildings in Arena mode. > - Fixed an exploit that allowed team kills with Wrangled sentries. > - Fixed a bug where teleporters could be given more than their normal > amount of health. > - Fixed old demos with different data tables thinking the SourceTV player > entity was burning. > - TF Bot Changes > - Improved performance of bot computations that are done when a point > is captured, a round starts, or a checkpoint reached. > - Fixed Engineer bot infinite build-destroy behavior loop regression > - Fixed Medic bots losing their charge if they touch a resupply cabinet > - Fixed a crash due to having multiple types of bot systems running > in-game simultaneously > - Fixed bot behavior issue resulting in bot pile-ups near level 3 > teleporter entrances > - Bots no longer consider sapped sentries a dangerous threat > - Bots will not try to navigate through enemy spawn rooms (unless they > have won the round) > - Bot Engineers will avoid building teleporters on steep slopes which > can hinder teammate movement > - Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots > always reflect projectiles, regardless of difficulty level. > > Jason > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

