Thanks for fixing the wrangled sentries issue :)

On Mon, Jul 19, 2010 at 5:34 PM, Jason Ruymen <[email protected]>wrote:

> A required update for Team Fortress 2 is now available.  The specific
> changes include:
>
> Team Fortress 2
>  - Added a Parasite hat to celebrate the release of Alien Swarm (
> http://www.alienswarm.com/)
>  - Fixed a client crash when opening the backpack while running in a
> language other than English.
>  - Fixed not being able to pick-up buildings in Arena mode.
>  - Fixed an exploit that allowed team kills with Wrangled sentries.
>  - Fixed a bug where teleporters could be given more than their normal
> amount of health.
>  - Fixed old demos with different data tables thinking the SourceTV player
> entity was burning.
>  - TF Bot Changes
>     - Improved performance of bot computations that are done when a point
> is captured, a round starts, or a checkpoint reached.
>     - Fixed Engineer bot infinite build-destroy behavior loop regression
>     - Fixed Medic bots losing their charge if they touch a resupply cabinet
>     - Fixed a crash due to having multiple types of bot systems running
> in-game simultaneously
>     - Fixed bot behavior issue resulting in bot pile-ups near level 3
> teleporter entrances
>     - Bots no longer consider sapped sentries a dangerous threat
>     - Bots will not try to navigate through enemy spawn rooms (unless they
> have won the round)
>     - Bot Engineers will avoid building teleporters on steep slopes which
> can hinder teammate movement
>     - Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots
> always reflect projectiles, regardless of difficulty level.
>
> Jason
>
>
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