Mystery lag spikes without actual CPU spikes and only a moderate amount of HD activity? Sounds about standard.
While our group hasn't completely ruled out HD stalls, I've been thinking it is either some a slow synchronous network activity or some sort of memory management churning the time. 2010/8/9 Björn "GRYZOR" Rohlén <[email protected]> > Welcome to the TF2:ers world. > > On Mon, Aug 9, 2010 at 4:35 PM, Christoffer Pedersen <[email protected]> wrote: > > Hello > > > > I am trying to figure out how to get my server to handle the many players > > that visit my servers each day. I have a big 40 slots deathmatch-server > and > > a 30 slots rpg-server. Before the CS:S update, the servers used to run > just > > fine, but after, im getting huge lagspikes and FPS-drops. I have been > > looking at the CPU-usage and load, but nothing indicates that my server > is > > overloaded. My load is even at 0.60 when the Deathmatch is full. > > > > Im using the vanilla ubuntu 9.10 x64 kernel, but i have used > 2.6.32-ck2... > > Anyone here that knows why this is happening and maybe how i could > resolve > > this issue? > > > > Thanks > > > > ./vRod > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

