Would adjusting your kernel with these settings:
http://forums.steampowered.com/forums/showthread.php?t=486424
maybe help you out? It will require a reboot, but has helped in the past for me.

Also ensuring that you have CPU affinity set with increased priority and the 
like...


-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Kevin b er
Sent: Monday, August 09, 2010 10:58 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Anyway to handle many players?

Mystery lag spikes without actual CPU spikes and only a moderate amount of
HD activity?
Sounds about standard.

While our group hasn't completely ruled out HD stalls, I've been thinking it
is either some a slow synchronous network activity or some sort of memory
management churning the time.


2010/8/9 Björn "GRYZOR" Rohlén <[email protected]>

> Welcome to the TF2:ers world.
>
> On Mon, Aug 9, 2010 at 4:35 PM, Christoffer Pedersen <[email protected]> wrote:
> > Hello
> >
> > I am trying to figure out how to get my server to handle the many players
> > that visit my servers each day. I have a big 40 slots deathmatch-server
> and
> > a 30 slots rpg-server. Before the CS:S update, the servers used to run
> just
> > fine, but after, im getting huge lagspikes and FPS-drops. I have been
> > looking at the CPU-usage and load, but nothing indicates that my server
> is
> > overloaded. My load is even at 0.60 when the Deathmatch is full.
> >
> > Im using the vanilla ubuntu 9.10 x64 kernel, but i have used
> 2.6.32-ck2...
> > Anyone here that knows why this is happening and maybe how i could
> resolve
> > this issue?
> >
> > Thanks
> >
> > ./vRod
> >
> > _______________________________________________
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> > please visit:
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> >
>
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