Load average tells you nothing really. Look at the real cpu usages at top or htop on the machine. If you get over 85% usage, then tickrate starts to drop and the spikes you descrived may occur. since you run DM-server, it's even more consuming than the regular CSS one.

-ics

9.8.2010 17:35, Christoffer Pedersen kirjoitti:
Hello

I am trying to figure out how to get my server to handle the many players that visit my servers each day. I have a big 40 slots deathmatch-server and a 30 slots rpg-server. Before the CS:S update, the servers used to run just fine, but after, im getting huge lagspikes and FPS-drops. I have been looking at the CPU-usage and load, but nothing indicates that my server is overloaded. My load is even at 0.60 when the Deathmatch is full.

Im using the vanilla ubuntu 9.10 x64 kernel, but i have used 2.6.32-ck2... Anyone here that knows why this is happening and maybe how i could resolve this issue?

Thanks

./vRod

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