i seen this happen also on 4 new servers i was setting up. locked servers, no players.
i thought it was a DOS. On Tue, Sep 7, 2010 at 12:59 PM, Nicolas 'NykO18' Grevet < [email protected]> wrote: > OK, now I think I understand what's going on, this problem seems to be > related to the Timeout issue I had and that just came back. I bet the server > is making players time out because he sees them idling 10 time longer than > they really are. Damn, I wish I could understand why the game thinks time > flows 10 times faster. Both console commands didn't seem to help. > > Regards, > -- Nicolas "NykO18" Grevet > > Le 07/09/2010 18:36, Tony Paloma a écrit : > > Check host_timescale make sure it's 1. Also, check fps_max. If it's 0, try >> a >> non-zero value like 300. >> >> I've seen something similar before when fps_max was 0 and sleep calls >> removed, but I don't know how you would've done that unintentionally and >> don't know of another way to reproduce it. >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Nicolas >> 'NykO18' Grevet >> Sent: Tuesday, September 07, 2010 8:00 AM >> To: [email protected] >> Subject: Re: [hlds_linux] Connection timing out on a L4D2 dedicated server >> >> Hey guys, >> >> Somehow I managed to work around the timeout issue with my Left 4 Dead 2 >> dedicated linux server but... another issue popped up and I must confess I >> have no idea what's going on. >> >> Everything in-game is simulated way too fast, bots, infected, animations, >> everything is running like 5 times the normal speed. >> Everything excepted the player who still acts at normal speed. Is there >> some >> config I may have missed? >> >> Regards, >> -- Nicolas "NykO18" Grevet >> >> >> Le 02/09/2010 15:15, Nicolas 'NykO18' Grevet a écrit : >> >>> Hi everyone, >>> >>> Just installed a L4D2 instance on my linux server to try and test our >>> own custom campaign in a real environment, but for some reason, the >>> connection just times out after what seems like 5 seconds. >>> >>> I create a lobby, I force it to connect to our server, I see the >>> reservation beeing made in the server console and the map being >>> loaded, but in the middle of the process, players are being dropped >>> with the '<nickname> Timed Out' message. >>> >>> It happens regarless of the state of the firewall and the campaign >>> being loaded. Any idea why? It works like a charm on the same server >>> with L4D1 or other games. >>> >>> Regards, >>> -- Nicolas 'NykO18' Grevet >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

