i seen this happen also on 4 new servers i was setting up.
locked servers, no players.

i thought it was a DOS.


On Tue, Sep 7, 2010 at 12:59 PM, Nicolas 'NykO18' Grevet <
[email protected]> wrote:

> OK, now I think I understand what's going on, this problem seems to be
> related to the Timeout issue I had and that just came back. I bet the server
> is making players time out because he sees them idling 10 time longer than
> they really are. Damn, I wish I could understand why the game thinks time
> flows 10 times faster. Both console commands didn't seem to help.
>
> Regards,
> -- Nicolas "NykO18" Grevet
>
> Le 07/09/2010 18:36, Tony Paloma a écrit :
>
>  Check host_timescale make sure it's 1. Also, check fps_max. If it's 0, try
>> a
>> non-zero value like 300.
>>
>> I've seen something similar before when fps_max was 0 and sleep calls
>> removed, but I don't know how you would've done that unintentionally and
>> don't know of another way to reproduce it.
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Nicolas
>> 'NykO18' Grevet
>> Sent: Tuesday, September 07, 2010 8:00 AM
>> To: [email protected]
>> Subject: Re: [hlds_linux] Connection timing out on a L4D2 dedicated server
>>
>> Hey guys,
>>
>> Somehow I managed to work around the timeout issue with my Left 4 Dead 2
>> dedicated linux server but... another issue popped up and I must confess I
>> have no idea what's going on.
>>
>> Everything in-game is simulated way too fast, bots, infected, animations,
>> everything is running like 5 times the normal speed.
>> Everything excepted the player who still acts at normal speed. Is there
>> some
>> config I may have missed?
>>
>> Regards,
>> -- Nicolas "NykO18" Grevet
>>
>>
>> Le 02/09/2010 15:15, Nicolas 'NykO18' Grevet a écrit :
>>
>>> Hi everyone,
>>>
>>> Just installed a L4D2 instance on my linux server to try and test our
>>> own custom campaign in a real environment, but for some reason, the
>>> connection just times out after what seems like 5 seconds.
>>>
>>> I create a lobby, I force it to connect to our server, I see the
>>> reservation beeing made in the server console and the map being
>>> loaded, but in the middle of the process, players are being dropped
>>> with the '<nickname>  Timed Out' message.
>>>
>>> It happens regarless of the state of the firewall and the campaign
>>> being loaded. Any idea why? It works like a charm on the same server
>>> with L4D1 or other games.
>>>
>>> Regards,
>>> -- Nicolas 'NykO18' Grevet
>>>
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