Here is the server.cfg
--------
hostname "Usajii's Land of Despair and Left 4 Dead People"
rcon_password "***"
// Server Cvars
mp_disable_autokick 1
sv_alltalk 0
sv_cheats 0
sv_pausable 0
sv_clearhinthistory 0
sv_consistency 1
// Région
sv_lan 0
sv_region 3
// Server Logging
sv_log_onefile 0
sv_logbans 1
sv_logecho 0
sv_logfile 1
sv_logflush 0
sv_logsdir logs
// allow players to use a microphone. 0 is off 1 is on
sv_voiceenable 1
---------
As you can see, there's nothing in there (almost). I don't think the
server.cfg is the issue since the problem arise even when launching the
server through a simple ./srcds_run.
Regards,
-- Nicolas "NykO18" Grevet
Le 09/09/2010 01:34, Richard Eid a écrit :
Post your server.cfg.
Also, use -ip, not +. And +map should be the last argument in your launch
line.
-Richard Eid
On Wed, Sep 8, 2010 at 9:35 AM, Nicolas 'NykO18' Grevet<
[email protected]> wrote:
How did you solve it? I tried to reinstall L4D2 on the server but it didn't
help at all. Also, when I try to launch the server using the following
command line, I can't join it (time out):
./srcds_run -console +ip<ip> -port 27015 +map c1m1_hotel -autoupdate +exec
server.cfg
But when I just use ./srcds_run, I can join it fine, but the speed is still
like 5 times the normal speed except for the human players. This is killing
me, I don't understand what's going on and I can't find help.
Regards,
-- Nicolas "NykO18" Grevet
Le 07/09/2010 19:55, clad iron a écrit :
i seen this happen also on 4 new servers i was setting up.
locked servers, no players.
i thought it was a DOS.
On Tue, Sep 7, 2010 at 12:59 PM, Nicolas 'NykO18' Grevet<
[email protected]> wrote:
OK, now I think I understand what's going on, this problem seems to be
related to the Timeout issue I had and that just came back. I bet the
server
is making players time out because he sees them idling 10 time longer
than
they really are. Damn, I wish I could understand why the game thinks time
flows 10 times faster. Both console commands didn't seem to help.
Regards,
-- Nicolas "NykO18" Grevet
Le 07/09/2010 18:36, Tony Paloma a écrit :
Check host_timescale make sure it's 1. Also, check fps_max. If it's 0,
try
a
non-zero value like 300.
I've seen something similar before when fps_max was 0 and sleep calls
removed, but I don't know how you would've done that unintentionally and
don't know of another way to reproduce it.
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Nicolas
'NykO18' Grevet
Sent: Tuesday, September 07, 2010 8:00 AM
To: [email protected]
Subject: Re: [hlds_linux] Connection timing out on a L4D2 dedicated
server
Hey guys,
Somehow I managed to work around the timeout issue with my Left 4 Dead 2
dedicated linux server but... another issue popped up and I must confess
I
have no idea what's going on.
Everything in-game is simulated way too fast, bots, infected,
animations,
everything is running like 5 times the normal speed.
Everything excepted the player who still acts at normal speed. Is there
some
config I may have missed?
Regards,
-- Nicolas "NykO18" Grevet
Le 02/09/2010 15:15, Nicolas 'NykO18' Grevet a écrit :
Hi everyone,
Just installed a L4D2 instance on my linux server to try and test our
own custom campaign in a real environment, but for some reason, the
connection just times out after what seems like 5 seconds.
I create a lobby, I force it to connect to our server, I see the
reservation beeing made in the server console and the map being
loaded, but in the middle of the process, players are being dropped
with the '<nickname> Timed Out' message.
It happens regarless of the state of the firewall and the campaign
being loaded. Any idea why? It works like a charm on the same server
with L4D1 or other games.
Regards,
-- Nicolas 'NykO18' Grevet
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