Check host_timescale make sure it's 1. Also, check fps_max. If it's 0, try a
non-zero value like 300.

I've seen something similar before when fps_max was 0 and sleep calls
removed, but I don't know how you would've done that unintentionally and
don't know of another way to reproduce it.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Nicolas
'NykO18' Grevet
Sent: Tuesday, September 07, 2010 8:00 AM
To: [email protected]
Subject: Re: [hlds_linux] Connection timing out on a L4D2 dedicated server

Hey guys,

Somehow I managed to work around the timeout issue with my Left 4 Dead 2
dedicated linux server but... another issue popped up and I must confess I
have no idea what's going on.

Everything in-game is simulated way too fast, bots, infected, animations,
everything is running like 5 times the normal speed. 
Everything excepted the player who still acts at normal speed. Is there some
config I may have missed?

Regards,
-- Nicolas "NykO18" Grevet


Le 02/09/2010 15:15, Nicolas 'NykO18' Grevet a écrit :
> Hi everyone,
>
> Just installed a L4D2 instance on my linux server to try and test our 
> own custom campaign in a real environment, but for some reason, the 
> connection just times out after what seems like 5 seconds.
>
> I create a lobby, I force it to connect to our server, I see the 
> reservation beeing made in the server console and the map being 
> loaded, but in the middle of the process, players are being dropped 
> with the '<nickname> Timed Out' message.
>
> It happens regarless of the state of the firewall and the campaign 
> being loaded. Any idea why? It works like a charm on the same server 
> with L4D1 or other games.
>
> Regards,
> -- Nicolas 'NykO18' Grevet
>
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