Unlike what both said above, the tickrate has nothing to do with the Engine.
It's per game. DoD S still has the -tickrate option.

Using that plugin and using tickrate 100 will just causes you more issues
than it solves. It's pointless to have a tick100 server.

2010/9/8 Andreas Grimm <[email protected]>

> 66 is engine maximum
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Kacper Nowak
> Sent: Wednesday, September 08, 2010 1:22 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] srcds tickrate 100
>
>  Hi,
>
> I`m trying to get tickrate 100 working under srcds. I`ve added -tickrate
> 100 to command line
> sv_maxrate 30000
> sv_maxupdaterate 100
> sv_maxcmdrate 100
> fps_max 1200
>
> but in netgraph 3 i still get 67 updates/s , which should be arround
> 100. What else I`have to do to make it work ?
>
> regards,
> KN
>
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-- 
Best regards,
AnAkIn,
-------------
ESL EU TF2 Admin
http://www.esl.eu/eu/tf2
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