Unlike what both said above, the tickrate has nothing to do with the Engine. It's per game. DoD S still has the -tickrate option.
Using that plugin and using tickrate 100 will just causes you more issues than it solves. It's pointless to have a tick100 server. 2010/9/8 Andreas Grimm <[email protected]> > 66 is engine maximum > > -----Original Message----- > From: [email protected] [mailto: > [email protected]] On Behalf Of Kacper Nowak > Sent: Wednesday, September 08, 2010 1:22 PM > To: Half-Life dedicated Linux server mailing list > Subject: [hlds_linux] srcds tickrate 100 > > Hi, > > I`m trying to get tickrate 100 working under srcds. I`ve added -tickrate > 100 to command line > sv_maxrate 30000 > sv_maxupdaterate 100 > sv_maxcmdrate 100 > fps_max 1200 > > but in netgraph 3 i still get 67 updates/s , which should be arround > 100. What else I`have to do to make it work ? > > regards, > KN > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Best regards, AnAkIn, ------------- ESL EU TF2 Admin http://www.esl.eu/eu/tf2 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

