What server exactly you are trying to run, for which game? CS Source
for example used to have tickrate 100, but that changed around 2 months
ago when it got a major engine update. All servers on it turned to max
tick 66. No more 100, except with the tickrate plugin thing but i've
heard it makes things worse as game runs fine on 66. I used to have tick
100 public server, which is now 66 and i notice no difference on the
game itself. However, it consumes same mount of cpu as before on the
lower tickrate. So if you remember seeing 100 updates on net_graph,
perhaps that was a while ago.
-ics
8.9.2010 15:39, Kacper Nowak kirjoitti:
Thanks for Your answeres, unfortunately, customers dont understand
that, You can see many servers with tickrate 100 (update rate is
100p/s in netgraph) and they say gameing is better. What can You say
about that update rate? How to achieve 100p/s ?
Thanks for that post. I was about going to write that.
Am 08.09.2010 13:37, schrieb AnAkIn .:
Unlike what both said above, the tickrate has nothing to do with the
Engine.
It's per game. DoD S still has the -tickrate option.
Using that plugin and using tickrate 100 will just causes you more
issues
than it solves. It's pointless to have a tick100 server.
2010/9/8 Andreas Grimm<[email protected]>
66 is engine maximum
-----Original Message-----
From: [email protected] [mailto:
[email protected]] On Behalf Of Kacper Nowak
Sent: Wednesday, September 08, 2010 1:22 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] srcds tickrate 100
Hi,
I`m trying to get tickrate 100 working under srcds. I`ve added
-tickrate
100 to command line
sv_maxrate 30000
sv_maxupdaterate 100
sv_maxcmdrate 100
fps_max 1200
but in netgraph 3 i still get 67 updates/s , which should be arround
100. What else I`have to do to make it work ?
regards,
KN
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