I just tried and the same happened; crash right after trying to exec
server.cfg when loading the second map of The Sacrifice campaign. Although
in my case the crash cause was different, but originating from the same
function in tier0:
*** glibc detected *** ./srcds_i486: double free or corruption (!prev):
0x093aa308 ***
======= Backtrace: =========
/lib32/libc.so.6(+0x6c231)[0xf7618231]
/lib32/libc.so.6(+0x6dab8)[0xf7619ab8]
/lib32/libc.so.6(cfree+0x6d)[0xf761cb9d]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x20)[0xf75648a4]
(might be just different libc version handling free() differently causing
the crashing point to be different)
Also there were some anomalies in the game itself. When there was supposed
to be tank fight by releasing the train door, there was only a horde of
infected, but no tank. When I tried to open the second door, it wouldn't
let me with message "Exterminate the tank!"... WHAT TANK?
Well, after the horde was eliminated to the last zombie, the game let the
door to be opened. Another weird thing was that after the pile of bricks
there were no infected at all. No specials or even common infected; the
train station was quite empty and so an easy run to the safe room, after
which we had the server crash.
I also had those few harmless-looking error messages on loading the first
map, btw. There was also this:
Connection to Steam servers successful.
VAC secure mode is activated.
NextBot tickrate changed from 0 (0.000ms) to 3 (0.100ms)
Scene '.vcd' missing!
Entity 202 (class 'infected') reported ENTITY_CHANGE_NONE but
'm_clientLookatTarget' changed.
Waiting for an update to fix this...
On Sat, 09 Oct 2010 15:23:46 +0300, ics <[email protected]> wrote:
As the topic says, when the sacrifice campaign changes from map 1 to
map 2, the dedicated server always crashes. With plugins and without any
plugins. I already mentioned this couple of days ago but nothing has
happened since. There was an invisible L4D update today but even after
that the crash occurs. Can you please fix this? Every other campaign is
fine and servers run ok. Only The Sacrifice causes the crashes. There
are 3 basic errors which are seen on map 1 load. Perhaps these lead to
crash while loadint the 2nd map? Left 4 Dead 2 version and servers are
fine. Only Left 4 Dead 1 is the problem. I get these on server console
at map 1 load when players connect through the lobby.
*** glibc detected *** ./srcds_i486: free(): invalid next size (fast):
0x0b93ba60 ***
======= Backtrace: =========
/lib/i686/cmov/libc.so.6[0xf7d9b1d4]
/lib/i686/cmov/libc.so.6(cfree+0x96)[0xf7d9d186]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x20)[0xf7ce48a4]
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