First i thought i had stable too, untill just now 5 mins ago one of
our servers did 3 crashes almost in a row, each after 1-2 mins of play.
Something is up, i updated gamedata info from latest sourcemod snapshot.
If it won't crash, i suggest everyone to do the same.
-ics
9.10.2010 18:54, D3vilfish - Simiancage.org kirjoitti:
Ours have been stable since I updated MM& SM hope that helps.
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Eric Riemers
Sent: 09 October 2010 16:14
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Did your TF2 servers just had a crash about 5-10
mins ago once you see this message?
5 crashes so far today, random (but mostly full servers) also doesn't
matter if its windows or linux, they both crash now and then.
On Sat, 09 Oct 2010 13:07:38 +0300, ics<[email protected]> wrote:
D-FENS has been broken since the Polycount update on Linux servers.
-ics
9.10.2010 12:32, D3vilfish - Simiancage.org kirjoitti:
Iv'e reinstalled latest versions of MM 1.9& SM snap 1.4. Unloaded DAF&
Dfens and so far server seems stable.
Iptables should cover most rcon& dos attacks but I do prefer running
any
security possible. If this fixes my current stability I will test Daf&
Defens to see if they where the problem.
D3v
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Eric
Riemers
Sent: 09 October 2010 10:10
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Did your TF2 servers just had a crash about
5-10
mins ago once you see this message?
I also still see too many restarts for my liking, doesn't really matter
which one of the tf2's I am running..
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Tony
Paloma
Sent: zaterdag 9 oktober 2010 8:28
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Did your TF2 servers just had a crash about
5-10
mins ago once you see this message?
Just FYI, today's update didn't seem to fix it. Still getting these
frequently.
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Tony
Paloma
Sent: Friday, October 08, 2010 9:40 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Did your TF2 servers just had a crash about
5-10
mins ago once you see this message?
I am getting the exact same.
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of 1nsane
Sent: Friday, October 08, 2010 8:51 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Did your TF2 servers just had a crash about
5-10
mins ago once you see this message?
I'm getting crashes like this on my TF2 servers (I'm not running that
TF2
items extension):
#0 0xf77160ee in __dynamic_cast () from bin/libtier0.so
#1 0xf3dbeb08 in CTFWeaponBase::ReapplyProvision ()
from /home/srcds/orangebox/tf/bin/server.so
#2 0xf3dd3ffe in CTFStunBall::PipebombTouch ()
from /home/srcds/orangebox/tf/bin/server.so
#3 0xf3f86715 in CBaseEntity::Touch ()
from /home/srcds/orangebox/tf/bin/server.so
#4 0xf3ce5364 in CBaseEntity::PhysicsStartTouch ()
from /home/srcds/orangebox/tf/bin/server.so
#5 0xf3ce59bd in CBaseEntity::PhysicsMarkEntityAsTouched ()
from /home/srcds/orangebox/tf/bin/server.so
#6 0xf3ce5cb7 in CBaseEntity::PhysicsMarkEntitiesAsTouching ()
from /home/srcds/orangebox/tf/bin/server.so
#7 0xf405956b in CServerGameEnts::MarkEntitiesAsTouching ()
from /home/srcds/orangebox/tf/bin/server.so
#8 0xf6ff64fe in SV_SolidMoved () from
/home/srcds/orangebox/bin/engine.so
#9 0xf6fe8e29 in CVEngineServer::SolidMoved ()
from /home/srcds/orangebox/bin/engine.so
#10 0xf3f9215f in CBaseEntity::PhysicsTouchTriggers ()
from /home/srcds/orangebox/tf/bin/server.so
#11 0xf409bb70 in CMoveHelperServer::ProcessImpacts ()
from /home/srcds/orangebox/tf/bin/server.so
#12 0xf41a082a in CPlayerMove::RunCommand ()
I have dumps if anyone from Valve is interested.
On Fri, Oct 8, 2010 at 12:24 AM, Kyle Sanderson<[email protected]>
wrote:
With these kind of crashes, it's best to just run gdb in a screen
attached to SRCDS. That way if it crashes you're ready to debug, or
generate a core dump rather then sit there with your *thumb up your
bumb* watching Valve get a useless coredump that is probably unrelated
to the game entirely.
Just another one of my workarounds for the latest wave of regressions.
:/ Kyle.
On Fri, Oct 8, 2010 at 5:04 AM, DontWannaName!
<[email protected]>
wrote:
Anyone have any minidumps?
On Thu, Oct 7, 2010 at 2:32 PM, ics<[email protected]> wrote:
I have had also random crashes which started after last nights
update.
I'm
not sure what is the cause but the servers were stable before the
update.
-ics
7.10.2010 23:36, D3vilfish - Simiancage.org kirjoitti:
Weve been getting random crashes all day , approximately 3 on each
servers
since the last update. Generally when servers are full, ranging
from 18 player highlander server (crashes and locks) to 33 player
official map servers (crashes and restarts) also seeing some major
lag spikes on
l4d2
servers in hlsw which have just started in the last day to.
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of
Eric Riemers
Sent: 07 October 2010 19:14
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Did your TF2 servers just had a crash
about
5-10
mins ago once you see this message?
I had 1 server crashing at 19:38, but all the others are still fine.
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of
ics
Sent: donderdag 7 oktober 2010 19:28
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Did your TF2 servers just had a crash about
5-10 mins ago once you see this message?
Did your TF2 servers just had a crash about 5-10 mins ago once
you
see
this message? I had all ours going down at the same time,
segfaulting.
I'm asking of this is related to the recent series of crashes
before polycount update and looking for confirm.
-ics
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