Yeah, the tank growls in the train but once you open it, it might not be there (which looks stupid ingame). This has also happened to me twice of the 3 times i've tried this on L4D but never got past to first map to the 2nd due to server crash. Also that door bugs and says the same thing about the tank. The door opens once you play a bit with it though.

I have Glibc 2.9 on this machine where i took the previous crash report.

-ics

9.10.2010 23:38, Joonas Lehtolahti kirjoitti:
I just tried and the same happened; crash right after trying to exec server.cfg when loading the second map of The Sacrifice campaign. Although in my case the crash cause was different, but originating from the same function in tier0:

*** glibc detected *** ./srcds_i486: double free or corruption (!prev): 0x093aa308 ***
======= Backtrace: =========
/lib32/libc.so.6(+0x6c231)[0xf7618231]
/lib32/libc.so.6(+0x6dab8)[0xf7619ab8]
/lib32/libc.so.6(cfree+0x6d)[0xf761cb9d]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x20)[0xf75648a4]

(might be just different libc version handling free() differently causing the crashing point to be different)

Also there were some anomalies in the game itself. When there was supposed to be tank fight by releasing the train door, there was only a horde of infected, but no tank. When I tried to open the second door, it wouldn't let me with message "Exterminate the tank!"... WHAT TANK? Well, after the horde was eliminated to the last zombie, the game let the door to be opened. Another weird thing was that after the pile of bricks there were no infected at all. No specials or even common infected; the train station was quite empty and so an easy run to the safe room, after which we had the server crash.

I also had those few harmless-looking error messages on loading the first map, btw. There was also this:

Connection to Steam servers successful.
   VAC secure mode is activated.
NextBot tickrate changed from 0 (0.000ms) to 3 (0.100ms)
Scene '.vcd' missing!
Entity 202 (class 'infected') reported ENTITY_CHANGE_NONE but 'm_clientLookatTarget' changed.

Waiting for an update to fix this...


On Sat, 09 Oct 2010 15:23:46 +0300, ics <[email protected]> wrote:

As the topic says, when the sacrifice campaign changes from map 1 to map 2, the dedicated server always crashes. With plugins and without any plugins. I already mentioned this couple of days ago but nothing has happened since. There was an invisible L4D update today but even after that the crash occurs. Can you please fix this? Every other campaign is fine and servers run ok. Only The Sacrifice causes the crashes. There are 3 basic errors which are seen on map 1 load. Perhaps these lead to crash while loadint the 2nd map? Left 4 Dead 2 version and servers are fine. Only Left 4 Dead 1 is the problem. I get these on server console at map 1 load when players connect through the lobby.

*** glibc detected *** ./srcds_i486: free(): invalid next size (fast): 0x0b93ba60 ***
======= Backtrace: =========
/lib/i686/cmov/libc.so.6[0xf7d9b1d4]
/lib/i686/cmov/libc.so.6(cfree+0x96)[0xf7d9d186]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x20)[0xf7ce48a4]

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