If I was looking to freeze a player, simply modifying his movetype or
changing his movement buttons would suffice.

Thanks for the suggestion though,
Kyle.

On Wed, Nov 10, 2010 at 9:38 AM, O!KAK <[email protected]> wrote:
> CBasePlayer.m_flLaggedMovementValue (FL_FROZEN ) don`t work anymore
> (SourceMod GunGame for example). But it just shift to one step down| (all
> flags). I use FL_ATCONTROLS and players freezes again.
>
> ----- Original Message ----- From: "Kyle Sanderson" <[email protected]>
> To: "Half-Life dedicated Linux server mailing list"
> <[email protected]>; "Half-Life dedicated Win32 server
> mailing list" <[email protected]>
> Sent: Wednesday, November 10, 2010 2:02 AM
> Subject: [hlds] [CSS] Get m_flMaxspeed back?
>
>
>> Hey guys,
>>
>> So basically the last major CS:S update (that was in the beta for a
>> while) was pushed, and there was a significant modification made to
>> how players move. As a direct result of this, both ZombieMod,
>> Zombie:Reloaded, and other addons that had modified m_flMaxspeed are
>> no longer able to change a clients speed, effectively destroying
>> gameplay, and the mod itself. Before using m_flMaxspeed, these addons
>> were using m_flLaggedMovementValue or the LMV method as it's commonly
>> referred to. Clients hated this as they would fall faster, shoot
>> faster, etc. it is pretty horrendous being a player and attempting to
>> play with a decent speed increase set on yourself. Since the update, a
>> couple workarounds have been tried. However, they are hackish,
>> unreliable, and didn't yield anywhere close to the same result as we
>> had prior to the update.
>>
>> So here's my plea. Please add this functionality back to the Server,
>> or give us another reliable method that we can use to make our mods
>> whole again.
>> Kyle.
>>
>> Here's a thread that's dedicated to this discussion, there's dispersed
>> chatter all over the place.
>> https://forums.alliedmods.net/showthread.php?t=139964
>>
>>
>>
>
>
>
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