Is there any fix for this yet? My console keeps getting spammed by the mod 
because of this.

/Chris

Sendt fra min iPhone 4

Den 13/11/2010 kl. 05.15 skrev Kyle Sanderson <[email protected]>:

> If I was looking to freeze a player, simply modifying his movetype or
> changing his movement buttons would suffice.
> 
> Thanks for the suggestion though,
> Kyle.
> 
> On Wed, Nov 10, 2010 at 9:38 AM, O!KAK <[email protected]> wrote:
>> CBasePlayer.m_flLaggedMovementValue (FL_FROZEN ) don`t work anymore
>> (SourceMod GunGame for example). But it just shift to one step down| (all
>> flags). I use FL_ATCONTROLS and players freezes again.
>> 
>> ----- Original Message ----- From: "Kyle Sanderson" <[email protected]>
>> To: "Half-Life dedicated Linux server mailing list"
>> <[email protected]>; "Half-Life dedicated Win32 server
>> mailing list" <[email protected]>
>> Sent: Wednesday, November 10, 2010 2:02 AM
>> Subject: [hlds] [CSS] Get m_flMaxspeed back?
>> 
>> 
>>> Hey guys,
>>> 
>>> So basically the last major CS:S update (that was in the beta for a
>>> while) was pushed, and there was a significant modification made to
>>> how players move. As a direct result of this, both ZombieMod,
>>> Zombie:Reloaded, and other addons that had modified m_flMaxspeed are
>>> no longer able to change a clients speed, effectively destroying
>>> gameplay, and the mod itself. Before using m_flMaxspeed, these addons
>>> were using m_flLaggedMovementValue or the LMV method as it's commonly
>>> referred to. Clients hated this as they would fall faster, shoot
>>> faster, etc. it is pretty horrendous being a player and attempting to
>>> play with a decent speed increase set on yourself. Since the update, a
>>> couple workarounds have been tried. However, they are hackish,
>>> unreliable, and didn't yield anywhere close to the same result as we
>>> had prior to the update.
>>> 
>>> So here's my plea. Please add this functionality back to the Server,
>>> or give us another reliable method that we can use to make our mods
>>> whole again.
>>> Kyle.
>>> 
>>> Here's a thread that's dedicated to this discussion, there's dispersed
>>> chatter all over the place.
>>> https://forums.alliedmods.net/showthread.php?t=139964
>>> 
>>> 
>>> 
>> 
>> 
>> 
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> 
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