Thanks sir !

Did work :)

Peter

-----Ursprungligt meddelande----- From: clad iron
Sent: Saturday, December 18, 2010 1:59 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CSS/DODS/HL2DM/TF2 Update Released

Update with these.
Doing so should make anything with SM vers 1.37 and up to start.  (tested
with Ver. 1.3.7)

*1.9, development branch

http://www.metamodsource.net/snapshots


Windows
http://www.metamodsource.net/mmsdrop/1.9/mmsource-1.9.0-hg739-windows.zip
*
*Linux*
http://www.metamodsource.net/mmsdrop/1.9/mmsource-1.9.0-hg739-linux.tar.gz

On Sat, Dec 18, 2010 at 7:57 AM, Svensk Ljud & Ljus Produktion <
[email protected]> wrote:

We cant get sourcemm to run on our dayofdefeat servers

Anyone with a solution ??

Peter
Ps. We think its stupid to make big updates without letting developers as
sourcemm, sourcemod being a part of the tests.. please try :/

-----Ursprungligt meddelande----- From: Sazpaimon
Sent: Saturday, December 18, 2010 12:11 PM
To: [email protected] ; [email protected]
Subject: Re: [hlds_linux] CSS/DODS/HL2DM/TF2 Update Released


Since this update, it seems the modelprecache table is now full on
certain official maps. Just try and load cp_steel and you'll see your
server crash due to a full table.

On 12/17/2010 8:55 PM, Jason Ruymen wrote:

Required updates to Counter-Strike: Source, Day of Defeat: Source,
Half-Life 2: Deathmatch and Team Fortress 2 are now available. The specific
changes include:

Engine changes (TF2/CS/DOD):
 - Improved sv_pure:
      - Materials / Models / Sounds / Animations are more comprehensively
protected.
      - Switched from CRC to MD5 hashes for stronger per-file validation.
      - Fixed some issues between custom files and server whitelists over
level changes.
 - Added HL2:MP to the list of dedicated server games when starting a
server via the Tools tab in the Library

Team Fortress 2
 - Added Medieval Mode, a game mode where players are restricted to using
olde weapons.
 - 'Your Eternal Reward' changes:
- Spies can now change their disguise weapon via 'lastdiguise' while
using 'Your Eternal Reward'
- Already-disguised 'Your Eternal Reward' Spies are no longer forced
to switch to displaying the melee weapon when they make a kill
      - Spies no longer play speech lines when making a kill with 'Your
Eternal Reward'
      - Sentries no longer track 'Your Eternal Reward' Spies after they
backstab someone
 - 'Natascha' changes:
      - Spin-up time increased.
      - Slowdown-on-hit effect is reduced over distance.
 - Added 'The Medi-eval Medic', 'The Hibernating Bear', and 'The Expert's
Ordnance' item sets.
 - Added new weapons: 'The Claidheamohmor', 'The Back Scratcher', 'The
Boston Basher', 'The Fists of Steel', 'The Amputator', 'The Crusader's
Crossbow', 'The Ullapool Caber', 'The Loch-n-Load', 'The Buffalo Steak
Sandvich', 'The Brass Beast', 'The Warrior's Spirit', 'The Candy Cane', and
'The Jag'.
 - Added 20 new hats.
 - Added a prototype item testing map, and associated functionality, for
contributors to test their work. Further details in an upcoming blog post. - Spies can now see TargetID's of players and objects regardless of their
own disguise status.
 - Fixed some speech lines continuing after the speaker changes class
 - The Spy 'Sap Auteur' achievement now increments in cases where the Spy
was the assister in the building destruction.
- Fixed the arrow burning effect getting stuck on if you changed class in
a respawn room with your arrow lit.
 - Fixed a Flamethrower bug that allowed players to rapidly fake the
Pyro's airblast effect.
 - Throwing the Jarate or Milk now returns you to your previous weapon,
instead of your Primary.
 - Added leaderboard to track duel wins.
 - Added ability for players to donate money directly to the creators of
their favorite community maps.
 - Increased backpack size by 100 slots.

Jason


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