Sourcemod is not affected. It is only MM:S.
Use the latest Snapshots of the MM:S branches 1.8.5 and 1.9.0 and you are fine.
There is no need to use any other versions than the stable ones regarding SM


Am 18.12.2010 13:59, schrieb clad iron:
Update with these.
Doing so should make anything with SM vers 1.37 and up to start.  (tested
with Ver. 1.3.7)

*1.9, development branch

http://www.metamodsource.net/snapshots


Windows
http://www.metamodsource.net/mmsdrop/1.9/mmsource-1.9.0-hg739-windows.zip
*
*Linux*
http://www.metamodsource.net/mmsdrop/1.9/mmsource-1.9.0-hg739-linux.tar.gz

On Sat, Dec 18, 2010 at 7:57 AM, Svensk Ljud&  Ljus Produktion<
[email protected]>  wrote:

We cant get sourcemm to run on our dayofdefeat servers

Anyone with a solution ??

Peter
Ps. We think its stupid to make big updates without letting developers as
sourcemm, sourcemod being a part of the tests.. please try :/

-----Ursprungligt meddelande----- From: Sazpaimon
Sent: Saturday, December 18, 2010 12:11 PM
To: [email protected] ; [email protected]
Subject: Re: [hlds_linux] CSS/DODS/HL2DM/TF2 Update Released


Since this update, it seems the modelprecache table is now full on
certain official maps. Just try and load cp_steel and you'll see your
server crash due to a full table.

On 12/17/2010 8:55 PM, Jason Ruymen wrote:

Required updates to Counter-Strike: Source, Day of Defeat: Source,
Half-Life 2: Deathmatch and Team Fortress 2 are now available.  The specific
changes include:

Engine changes (TF2/CS/DOD):
  - Improved sv_pure:
       - Materials / Models / Sounds / Animations are more comprehensively
protected.
       - Switched from CRC to MD5 hashes for stronger per-file validation.
       - Fixed some issues between custom files and server whitelists over
level changes.
  - Added HL2:MP to the list of dedicated server games when starting a
server via the Tools tab in the Library

Team Fortress 2
  - Added Medieval Mode, a game mode where players are restricted to using
olde weapons.
  - 'Your Eternal Reward' changes:
       - Spies can now change their disguise weapon via 'lastdiguise' while
using 'Your Eternal Reward'
       - Already-disguised 'Your Eternal Reward' Spies are no longer forced
to switch to displaying the melee weapon when they make a kill
       - Spies no longer play speech lines when making a kill with 'Your
Eternal Reward'
       - Sentries no longer track 'Your Eternal Reward' Spies after they
backstab someone
  - 'Natascha' changes:
       - Spin-up time increased.
       - Slowdown-on-hit effect is reduced over distance.
  - Added 'The Medi-eval Medic', 'The Hibernating Bear', and 'The Expert's
Ordnance' item sets.
  - Added new weapons: 'The Claidheamohmor', 'The Back Scratcher', 'The
Boston Basher', 'The Fists of Steel', 'The Amputator', 'The Crusader's
Crossbow', 'The Ullapool Caber', 'The Loch-n-Load', 'The Buffalo Steak
Sandvich', 'The Brass Beast', 'The Warrior's Spirit', 'The Candy Cane', and
'The Jag'.
  - Added 20 new hats.
  - Added a prototype item testing map, and associated functionality, for
contributors to test their work. Further details in an upcoming blog post.
  - Spies can now see TargetID's of players and objects regardless of their
own disguise status.
  - Fixed some speech lines continuing after the speaker changes class
  - The Spy 'Sap Auteur' achievement now increments in cases where the Spy
was the assister in the building destruction.
  - Fixed the arrow burning effect getting stuck on if you changed class in
a respawn room with your arrow lit.
  - Fixed a Flamethrower bug that allowed players to rapidly fake the
Pyro's airblast effect.
  - Throwing the Jarate or Milk now returns you to your previous weapon,
instead of your Primary.
  - Added leaderboard to track duel wins.
  - Added ability for players to donate money directly to the creators of
their favorite community maps.
  - Increased backpack size by 100 slots.

Jason


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