Hi all,
What is the sense of the server-fps in the orangebox engine (CS:S)?
Are there any improofments when you raise the server-fps?
At the moment there are many game server providers which offer
gameservers with more than 20.000 FPS.
All of them are using a libhack to break the 1000FPS-Limit.

They tell it's not useful, but the customers want's it to have.
I think it is the best way when Valve itself care for clarification.

What is the best Value for fps_max. I most cases I'm using 70FPS as limit.

Maybe it is useful to set a fixed value of the ServerFPS like for L4D(2).

Greetings
DeaD_EyE
sourceserver.info

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to