Hi all, What is the sense of the server-fps in the orangebox engine (CS:S)? Are there any improofments when you raise the server-fps? At the moment there are many game server providers which offer gameservers with more than 20.000 FPS. All of them are using a libhack to break the 1000FPS-Limit.
They tell it's not useful, but the customers want's it to have. I think it is the best way when Valve itself care for clarification. What is the best Value for fps_max. I most cases I'm using 70FPS as limit. Maybe it is useful to set a fixed value of the ServerFPS like for L4D(2). Greetings DeaD_EyE sourceserver.info _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

