Official comments from Valve are useful.
I think the developers can say more about the engine.

2011/2/4 Steven Hartland <[email protected]>:
> This might help you with this:-
> http://www.multiplaygameservers.com/help/source-engine-performance-guide/
>
> ----- Original Message ----- From: "Andre Müller"
> <[email protected]>
> To: "Half-Life dedicated Linux server mailing list"
> <[email protected]>
> Sent: Friday, February 04, 2011 1:30 PM
> Subject: [hlds_linux] Sense of ServerFPS?
>
>
>> Hi all,
>> What is the sense of the server-fps in the orangebox engine (CS:S)?
>> Are there any improofments when you raise the server-fps?
>> At the moment there are many game server providers which offer
>> gameservers with more than 20.000 FPS.
>> All of them are using a libhack to break the 1000FPS-Limit.
>>
>> They tell it's not useful, but the customers want's it to have.
>> I think it is the best way when Valve itself care for clarification.
>>
>> What is the best Value for fps_max. I most cases I'm using 70FPS as limit.
>>
>> Maybe it is useful to set a fixed value of the ServerFPS like for L4D(2).
>>
>> Greetings
>> DeaD_EyE
>> sourceserver.info
>>
>> _______________________________________________
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>>
>
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