I really have to find an clear answer :-D

2011/2/4 Eric Riemers <[email protected]>:
> We run default around 500fps, which is normal. Anything above that is like
> ics says a waste of resource imho.
> I still have to find a player that actually will say that he notices a
> difference between that and 20000 fps.
>
> On Fri, 04 Feb 2011 16:38:14 +0200, ics <[email protected]> wrote:
>> This conversation comes to this list every once and a while. Fact is,
>> network latency is the biggest problem and you can't fix the players
>> connection if they have a bad one. Not server that runs on more than
>> 500fps. It always fluctuates anyway. Just having 20000fps on a server is
>> really waste of resources.
>>
>> -ics
>>
>> 4.2.2011 16:33, Andre Müller kirjoitti:
>>> Official comments from Valve are useful.
>>> I think the developers can say more about the engine.
>>>
>>> 2011/2/4 Steven Hartland<[email protected]>:
>>>> This might help you with this:-
>>>>
> http://www.multiplaygameservers.com/help/source-engine-performance-guide/
>>>>
>>>> ----- Original Message ----- From: "Andre Müller"
>>>> <[email protected]>
>>>> To: "Half-Life dedicated Linux server mailing list"
>>>> <[email protected]>
>>>> Sent: Friday, February 04, 2011 1:30 PM
>>>> Subject: [hlds_linux] Sense of ServerFPS?
>>>>
>>>>
>>>>> Hi all,
>>>>> What is the sense of the server-fps in the orangebox engine (CS:S)?
>>>>> Are there any improofments when you raise the server-fps?
>>>>> At the moment there are many game server providers which offer
>>>>> gameservers with more than 20.000 FPS.
>>>>> All of them are using a libhack to break the 1000FPS-Limit.
>>>>>
>>>>> They tell it's not useful, but the customers want's it to have.
>>>>> I think it is the best way when Valve itself care for clarification.
>>>>>
>>>>> What is the best Value for fps_max. I most cases I'm using 70FPS as
>>>>> limit.
>>>>>
>>>>> Maybe it is useful to set a fixed value of the ServerFPS like for
>>>>> L4D(2).
>>>>>
>>>>> Greetings
>>>>> DeaD_EyE
>>>>> sourceserver.info
>>>>>
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>>>>>
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