Actually. http://www.gametracker.com/server_info/173.255.236.134:27060/
http://www.gametracker.com/server_info/69.175.89.142:27016/

On Tue, Feb 22, 2011 at 8:27 PM, Kyle Sanderson <[email protected]> wrote:

> On the contrary, it's great fun with a lot of players. It's just a
> shame we have to buy such expensive hardware (and continue to upgrade
> as these updates roll out) to run a server. It's also a shame that
> Team Fortress 2, or DOD:S doesn't support that many players.
>
> On Tue, Feb 22, 2011 at 5:59 PM, Marcus Posey
> <[email protected]> wrote:
> > It would seem someone has.
> > http://www.gametracker.com/server_info/87.98.130.213:27015/
> > http://www.gametracker.com/server_info/69.162.109.180:27015/
> > http://www.gametracker.com/server_info/67.228.164.46:27015/
> >
> > Probably isn't too fun with that many people.
> >
> > On Tue, Feb 22, 2011 at 6:02 PM, Alex Williams <[email protected]
> >wrote:
> >
> >> Hi All,
> >>
> >> Hope I'm doing this right as it's my first post :)
> >>
> >> Has anybody managed to get a CSS server to run over 32 players for
> example
> >> say 50 since the move to Orangebox for Counter-Strike Source?
> >>
> >> I know that srcds is only 32-bit but is there any plan for 64-bit as
> this
> >> could/would utilize all the cores of the server?
> >>
> >> Sorry if this question has been asked a million times!
> >>
> >> Thanks,
> >> Alex.
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