>From my understanding they're faking A2S_INFO queries to get more
players in. Team Fortress 2 supports 34 clients, along with DOD:S
(unless if I'm mistaken).

On Tue, Feb 22, 2011 at 7:26 PM, Marcus Posey
<[email protected]> wrote:
> Actually. http://www.gametracker.com/server_info/173.255.236.134:27060/
> http://www.gametracker.com/server_info/69.175.89.142:27016/
>
> On Tue, Feb 22, 2011 at 8:27 PM, Kyle Sanderson <[email protected]> wrote:
>
>> On the contrary, it's great fun with a lot of players. It's just a
>> shame we have to buy such expensive hardware (and continue to upgrade
>> as these updates roll out) to run a server. It's also a shame that
>> Team Fortress 2, or DOD:S doesn't support that many players.
>>
>> On Tue, Feb 22, 2011 at 5:59 PM, Marcus Posey
>> <[email protected]> wrote:
>> > It would seem someone has.
>> > http://www.gametracker.com/server_info/87.98.130.213:27015/
>> > http://www.gametracker.com/server_info/69.162.109.180:27015/
>> > http://www.gametracker.com/server_info/67.228.164.46:27015/
>> >
>> > Probably isn't too fun with that many people.
>> >
>> > On Tue, Feb 22, 2011 at 6:02 PM, Alex Williams <[email protected]
>> >wrote:
>> >
>> >> Hi All,
>> >>
>> >> Hope I'm doing this right as it's my first post :)
>> >>
>> >> Has anybody managed to get a CSS server to run over 32 players for
>> example
>> >> say 50 since the move to Orangebox for Counter-Strike Source?
>> >>
>> >> I know that srcds is only 32-bit but is there any plan for 64-bit as
>> this
>> >> could/would utilize all the cores of the server?
>> >>
>> >> Sorry if this question has been asked a million times!
>> >>
>> >> Thanks,
>> >> Alex.
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