My two cents:
I've heard community complaints about low FPS on frontier as well.
-----------------------
Jonah Hirsch



On Wed, Mar 9, 2011 at 8:34 AM, Saint K. <[email protected]> wrote:

> Hi,
>
> We host our own equipment in a datacenter connected to the AMS-IX. As said,
> we have no performance issues with any of the other maps, or games we host.
> It's just isolated to frontier.
>
> The general replies however do suggest it's not a map problem, which makes
> me wonder what causes it.
>
> Cheers,
>
> Saint K.
> ________________________________________
> From: [email protected] [
> [email protected]] On Behalf Of Eli Witt [
> [email protected]]
> Sent: 09 March 2011 16:06
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] pl_frontier
>
> We've run frontier on our servers for over a year before it went official,
> the only performance complaints seem to come from those with underpowered
> PC's. No one with any sort of decent hardware has ever complained about the
> map, and we have a fairly large community. It's also a much larger map than
> most, so lower performance is to be expected, you're not going to get the
> same FPS as you do in achievement_idle as pl_frontier.
>
> The get stuck bugs are mostly because of the cart, and there's nothing to
> be
> done about that.
>
> Who is your server host? It wouldn't be outside the purview of possibility
> that you've got a crappy server host with underpowered equipment or
> overloaded boxes either.
>
> On Wed, Mar 9, 2011 at 9:22 AM, ics <[email protected]> wrote:
>
> > You should have seen previous versions of Frontier before going official.
> > We have had this particular map on our custom map servers over a year and
> it
> > indeed was changed here and there before going official. Generally it has
> > lower framerate than most of the maps on some parts of it. Especially low
> > where the train starts going upward to the hill. Fact is, it cannot be
> > improved more than it has been from it's previous state (before official)
> >  without doing complete overhaul of the map.
> >
> > What comes to server performance, it takes roughly same amount of CPU
> than
> > Hydro, well over most official TF2 maps.
> >
> > For bugs, there are couple of spots where you can get stuck. Either the
> > cart blocks you or you go into some spot yourself and cannot get off no
> > matter what you do (except die).
> >
> > -ics
> >
> > 9.3.2011 15:56, Emil Larsson kirjoitti:
> >
> >  It's one of the heavier maps in the game leading to major loads both
> >> client
> >> and server side, infact i think the map was heavily optimized before it
> >> went
> >> official.
> >>
> >> You might want to check the various server rate settings and check if
> >> players are using right network settings too. pl_frontier have high
> >> network
> >> usage last I checked compared to other TF2 maps.
> >>
> >> On Wed, Mar 9, 2011 at 2:47 PM, Saint K.<[email protected]>
> >>  wrote:
> >>
> >>  Hi,
> >>>
> >>> Not running anything special accept for the quite default stuff as
> >>> Sourcemod for server administration.
> >>>
> >>> We don't experience any issues with any of the other maps, and server
> >>> performance is checking out good as well. Rates etc are configured
> >>> properly
> >>> too.
> >>>
> >>> Cheers,
> >>>
> >>> Saint K.
> >>> ________________________________________
> >>> From: [email protected] [
> >>> [email protected]] On Behalf Of frostschutz [
> >>> [email protected]]
> >>> Sent: 09 March 2011 14:45
> >>> To: Half-Life dedicated Linux server mailing list
> >>> Subject: Re: [hlds_linux] pl_frontier
> >>>
> >>> Ask the players to provide net_graph screenshots, maybe there's
> >>> something obviously wrong with the server (e.g. too low rates).
> >>>
> >>> Are you running any mods? Source TV?
> >>>
> >>> _______________________________________________
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> >>>
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> >>>
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> >>
> >
> >
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> >
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