We also got Frontier running since it's first release, never heard (except at the very beginning) any complains but for the old PC owner.
2011/3/9 ics <[email protected]> > We run our own servers on different cores & machines and i speak from my > personal experience + our community that i've heard and seen them say during > this map whenever i am playing and when it has been on. I am fully aware > that very large open areas with height variations are pain in the ass to > render for any pc with Source engine in multiplayer but there are things to > be done to prevent that from happening. I'm sure the mapper did all he could > when he heard this was going official and would have made some parts of the > map smaller if it would be possible without starting it from scratch so that > the framerate and issues that are under complaint would not have existed. > > I'm speaking generally now, not about Frontier but problem these days is > that the mappers have good, new or newish pc and they don't know how bad > their map can run on pc as old as 3 years old. The HC gamers have good > setups but the most people, don't, which explains the framerate issues > people are having in this map. I'd love to talk about more on level design > through personal experience but i don't want to go much off topic. > > What comes to server performance, the difference between this and valve map > is marginal increase on cpu usage. > > -ics > > 9.3.2011 17:06, Eli Witt kirjoitti: > > We've run frontier on our servers for over a year before it went official, >> the only performance complaints seem to come from those with underpowered >> PC's. No one with any sort of decent hardware has ever complained about >> the >> map, and we have a fairly large community. It's also a much larger map >> than >> most, so lower performance is to be expected, you're not going to get the >> same FPS as you do in achievement_idle as pl_frontier. >> >> The get stuck bugs are mostly because of the cart, and there's nothing to >> be >> done about that. >> >> Who is your server host? It wouldn't be outside the purview of possibility >> that you've got a crappy server host with underpowered equipment or >> overloaded boxes either. >> >> On Wed, Mar 9, 2011 at 9:22 AM, ics<[email protected]> wrote: >> >> You should have seen previous versions of Frontier before going official. >>> We have had this particular map on our custom map servers over a year and >>> it >>> indeed was changed here and there before going official. Generally it has >>> lower framerate than most of the maps on some parts of it. Especially low >>> where the train starts going upward to the hill. Fact is, it cannot be >>> improved more than it has been from it's previous state (before official) >>> without doing complete overhaul of the map. >>> >>> What comes to server performance, it takes roughly same amount of CPU >>> than >>> Hydro, well over most official TF2 maps. >>> >>> For bugs, there are couple of spots where you can get stuck. Either the >>> cart blocks you or you go into some spot yourself and cannot get off no >>> matter what you do (except die). >>> >>> -ics >>> >>> 9.3.2011 15:56, Emil Larsson kirjoitti: >>> >>> It's one of the heavier maps in the game leading to major loads both >>> >>>> client >>>> and server side, infact i think the map was heavily optimized before it >>>> went >>>> official. >>>> >>>> You might want to check the various server rate settings and check if >>>> players are using right network settings too. pl_frontier have high >>>> network >>>> usage last I checked compared to other TF2 maps. >>>> >>>> On Wed, Mar 9, 2011 at 2:47 PM, Saint K.<[email protected]> >>>> wrote: >>>> >>>> Hi, >>>> >>>>> Not running anything special accept for the quite default stuff as >>>>> Sourcemod for server administration. >>>>> >>>>> We don't experience any issues with any of the other maps, and server >>>>> performance is checking out good as well. Rates etc are configured >>>>> properly >>>>> too. >>>>> >>>>> Cheers, >>>>> >>>>> Saint K. >>>>> ________________________________________ >>>>> From: [email protected] [ >>>>> [email protected]] On Behalf Of frostschutz [ >>>>> [email protected]] >>>>> Sent: 09 March 2011 14:45 >>>>> To: Half-Life dedicated Linux server mailing list >>>>> Subject: Re: [hlds_linux] pl_frontier >>>>> >>>>> Ask the players to provide net_graph screenshots, maybe there's >>>>> something obviously wrong with the server (e.g. too low rates). >>>>> >>>>> Are you running any mods? Source TV? >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>>> _______________________________________________ >>>>> >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

