We also got Frontier running since it's first release, never heard (except
at the very beginning) any complains but for the old PC owner.

2011/3/9 ics <[email protected]>

> We run our own servers on different cores & machines and i speak from my
> personal experience + our community that i've heard and seen them say during
> this map whenever i am playing and when it has been on. I am fully aware
> that very large open areas with height variations are pain in the ass to
> render for any pc with Source engine in multiplayer but there are things to
> be done to prevent that from happening. I'm sure the mapper did all he could
> when he heard this was going official and would have made some parts of the
> map smaller if it would be possible without starting it from scratch so that
> the framerate and issues that are under complaint would not have existed.
>
> I'm speaking generally now, not about Frontier but problem these days is
> that the mappers have good, new or newish pc and they don't know how bad
> their map can run on pc as old as 3 years old. The HC gamers have good
> setups but the most people, don't, which explains the framerate issues
> people are having in this map. I'd love to talk about more on level design
> through personal experience but i don't want to go much off topic.
>
> What comes to server performance, the difference between this and valve map
> is marginal increase on cpu usage.
>
> -ics
>
> 9.3.2011 17:06, Eli Witt kirjoitti:
>
>  We've run frontier on our servers for over a year before it went official,
>> the only performance complaints seem to come from those with underpowered
>> PC's. No one with any sort of decent hardware has ever complained about
>> the
>> map, and we have a fairly large community. It's also a much larger map
>> than
>> most, so lower performance is to be expected, you're not going to get the
>> same FPS as you do in achievement_idle as pl_frontier.
>>
>> The get stuck bugs are mostly because of the cart, and there's nothing to
>> be
>> done about that.
>>
>> Who is your server host? It wouldn't be outside the purview of possibility
>> that you've got a crappy server host with underpowered equipment or
>> overloaded boxes either.
>>
>> On Wed, Mar 9, 2011 at 9:22 AM, ics<[email protected]>  wrote:
>>
>>  You should have seen previous versions of Frontier before going official.
>>> We have had this particular map on our custom map servers over a year and
>>> it
>>> indeed was changed here and there before going official. Generally it has
>>> lower framerate than most of the maps on some parts of it. Especially low
>>> where the train starts going upward to the hill. Fact is, it cannot be
>>> improved more than it has been from it's previous state (before official)
>>>  without doing complete overhaul of the map.
>>>
>>> What comes to server performance, it takes roughly same amount of CPU
>>> than
>>> Hydro, well over most official TF2 maps.
>>>
>>> For bugs, there are couple of spots where you can get stuck. Either the
>>> cart blocks you or you go into some spot yourself and cannot get off no
>>> matter what you do (except die).
>>>
>>> -ics
>>>
>>> 9.3.2011 15:56, Emil Larsson kirjoitti:
>>>
>>>  It's one of the heavier maps in the game leading to major loads both
>>>
>>>> client
>>>> and server side, infact i think the map was heavily optimized before it
>>>> went
>>>> official.
>>>>
>>>> You might want to check the various server rate settings and check if
>>>> players are using right network settings too. pl_frontier have high
>>>> network
>>>> usage last I checked compared to other TF2 maps.
>>>>
>>>> On Wed, Mar 9, 2011 at 2:47 PM, Saint K.<[email protected]>
>>>>  wrote:
>>>>
>>>>  Hi,
>>>>
>>>>> Not running anything special accept for the quite default stuff as
>>>>> Sourcemod for server administration.
>>>>>
>>>>> We don't experience any issues with any of the other maps, and server
>>>>> performance is checking out good as well. Rates etc are configured
>>>>> properly
>>>>> too.
>>>>>
>>>>> Cheers,
>>>>>
>>>>> Saint K.
>>>>> ________________________________________
>>>>> From: [email protected] [
>>>>> [email protected]] On Behalf Of frostschutz [
>>>>> [email protected]]
>>>>> Sent: 09 March 2011 14:45
>>>>> To: Half-Life dedicated Linux server mailing list
>>>>> Subject: Re: [hlds_linux] pl_frontier
>>>>>
>>>>> Ask the players to provide net_graph screenshots, maybe there's
>>>>> something obviously wrong with the server (e.g. too low rates).
>>>>>
>>>>> Are you running any mods? Source TV?
>>>>>
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>
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