We run our own servers on different cores & machines and i speak from my
personal experience + our community that i've heard and seen them say
during this map whenever i am playing and when it has been on. I am
fully aware that very large open areas with height variations are pain
in the ass to render for any pc with Source engine in multiplayer but
there are things to be done to prevent that from happening. I'm sure the
mapper did all he could when he heard this was going official and would
have made some parts of the map smaller if it would be possible without
starting it from scratch so that the framerate and issues that are under
complaint would not have existed.
I'm speaking generally now, not about Frontier but problem these days is
that the mappers have good, new or newish pc and they don't know how bad
their map can run on pc as old as 3 years old. The HC gamers have good
setups but the most people, don't, which explains the framerate issues
people are having in this map. I'd love to talk about more on level
design through personal experience but i don't want to go much off topic.
What comes to server performance, the difference between this and valve
map is marginal increase on cpu usage.
-ics
9.3.2011 17:06, Eli Witt kirjoitti:
We've run frontier on our servers for over a year before it went official,
the only performance complaints seem to come from those with underpowered
PC's. No one with any sort of decent hardware has ever complained about the
map, and we have a fairly large community. It's also a much larger map than
most, so lower performance is to be expected, you're not going to get the
same FPS as you do in achievement_idle as pl_frontier.
The get stuck bugs are mostly because of the cart, and there's nothing to be
done about that.
Who is your server host? It wouldn't be outside the purview of possibility
that you've got a crappy server host with underpowered equipment or
overloaded boxes either.
On Wed, Mar 9, 2011 at 9:22 AM, ics<[email protected]> wrote:
You should have seen previous versions of Frontier before going official.
We have had this particular map on our custom map servers over a year and it
indeed was changed here and there before going official. Generally it has
lower framerate than most of the maps on some parts of it. Especially low
where the train starts going upward to the hill. Fact is, it cannot be
improved more than it has been from it's previous state (before official)
without doing complete overhaul of the map.
What comes to server performance, it takes roughly same amount of CPU than
Hydro, well over most official TF2 maps.
For bugs, there are couple of spots where you can get stuck. Either the
cart blocks you or you go into some spot yourself and cannot get off no
matter what you do (except die).
-ics
9.3.2011 15:56, Emil Larsson kirjoitti:
It's one of the heavier maps in the game leading to major loads both
client
and server side, infact i think the map was heavily optimized before it
went
official.
You might want to check the various server rate settings and check if
players are using right network settings too. pl_frontier have high
network
usage last I checked compared to other TF2 maps.
On Wed, Mar 9, 2011 at 2:47 PM, Saint K.<[email protected]>
wrote:
Hi,
Not running anything special accept for the quite default stuff as
Sourcemod for server administration.
We don't experience any issues with any of the other maps, and server
performance is checking out good as well. Rates etc are configured
properly
too.
Cheers,
Saint K.
________________________________________
From: [email protected] [
[email protected]] On Behalf Of frostschutz [
[email protected]]
Sent: 09 March 2011 14:45
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] pl_frontier
Ask the players to provide net_graph screenshots, maybe there's
something obviously wrong with the server (e.g. too low rates).
Are you running any mods? Source TV?
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