Hi,

The server has 3 Cheetah 15k SAS drives in RAID configuration, I am quite 
positive these aren't the issue, especially not because writing sprays and logs 
are just a couple hundred KB's at the time.

Cheers, 

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Tony Paloma
Sent: 12 April 2011 22:07
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Lag issues on running updates

The update tool causes a lot of disk activity. It's possible your servers are 
attempting to access the disk and lagging on some of the synchronous operations 
(flush the log file, upload/download a player spray). I've noticed similar 
problems and have come to this conclusion. It hasn't really bothered me since 
it has been minor and only during updates.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Saint K.
Sent: Tuesday, April 12, 2011 12:11 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Lag issues on running updates

Hi,

As soon as we run an update on one of our game servers, the other game servers 
are getting 2 short lag bursts (takes a few seconds each). This happened on 
running the command "./steam -command update -game tf -dir /bla/bla 
-verify_all". It's reproducible as it occurs every time you run an update.

The issue is not caused by not having enough resources. We can put a lot of 
extra load on the machine without affecting any of the game servers. It looks 
like the update process somehow causes a small machine stall twice in its 
process, once during the start, and one at the end.

Our servers run Debian Squeeze with the default supplied kernel.

Anyone else experiencing these issues?

Cheers,

Saint K.

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