You'd be surprised. When a new player connects and uploads his spray, all the clients currently connected will go to download it. Each time a client downloads it, srcds lists the entire contents of the downloads directory as a naïve way of checking that the file exists, then open the file, then transfer the file. On a bogged down disk with a full server and a large downloads directory where this will be occurring 30 times or so in quick succession, it can cause noticeable lag.
However, I will concede that if you're reliably noticing issues exactly at the start and end of the update process, that this is probably not the issue. I have no idea what else it could be though. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Saint K. Sent: Tuesday, April 12, 2011 1:12 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Lag issues on running updates Hi, The server has 3 Cheetah 15k SAS drives in RAID configuration, I am quite positive these aren't the issue, especially not because writing sprays and logs are just a couple hundred KB's at the time. Cheers, -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Tony Paloma Sent: 12 April 2011 22:07 To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Lag issues on running updates The update tool causes a lot of disk activity. It's possible your servers are attempting to access the disk and lagging on some of the synchronous operations (flush the log file, upload/download a player spray). I've noticed similar problems and have come to this conclusion. It hasn't really bothered me since it has been minor and only during updates. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Saint K. Sent: Tuesday, April 12, 2011 12:11 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Lag issues on running updates Hi, As soon as we run an update on one of our game servers, the other game servers are getting 2 short lag bursts (takes a few seconds each). This happened on running the command "./steam -command update -game tf -dir /bla/bla -verify_all". It's reproducible as it occurs every time you run an update. The issue is not caused by not having enough resources. We can put a lot of extra load on the machine without affecting any of the game servers. It looks like the update process somehow causes a small machine stall twice in its process, once during the start, and one at the end. Our servers run Debian Squeeze with the default supplied kernel. Anyone else experiencing these issues? Cheers, Saint K. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

