I disabled votes on my server, which seemed to make all the crashes go away. It might just be coincidence, though, as I did it during my server's dead time this morning, and I have no idea how many people used it during the day.

On 4/15/2011 3:22 PM, Flubber wrote:
We keep having crash on our unix servers :


L 04/15/2011 - 21:20:04: "EXxxTrEmE.44 [Fr]<22><STEAM_0:1:15681005><Red>"
killed "Panda â Banane<33><STEAM_0:1:15048366><Blue>" with
"tf_projectile_pipe_remote" (attacker_position "-775 -4438 192")
(victim_position "-1280 -4524 192")
L 04/15/2011 - 21:20:07: World triggered "Round_Start"
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20110415212007_1.dmp
./srcds_run: line 372:  6396 Segmentation fault      (core dumped) $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help
with solving this problem
Fri Apr 15 21:20:07 CEST 2011: Server restart in 10 seconds
Using breakpad minidump system
Using breakpad crash handler

Even with no addons folder...
Any idea?


2011/4/15 Loïc PERY<louloubi...@gmail.com>

Hi all,

with the last TF2 update

if you put these settings in server.cfg server crash at mat change (second
map)

tf_bot_auto_vacate 1
tf_bot_difficulty 3
tf_bot_join_after_player 0
tf_bot_quota 18
tf_bot_quota_mode "fill"

2011/4/15 Reuben Morais<reuben.mor...@gmail.com>

On Fri, Apr 15, 2011 at 9:34 AM, Brian Simon<bluebriansi...@gmail.com
wrote:
Many a player will be very unhappy with the weapon changes, especially
the
changing of the NoCrit attribute to -25% damage on those demoman melee
weapons.

You can revert that using TF2Items if you want.
But I think the change was reasonable, Demomen were always the best melee
fighters, it will be more balanced now.
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