Holy shit, they have inserted a new function in front of previous
functions. This is the second time they broke the engine this way. When do
they learn interface coding?

> Potentially relevant pastebin from psychonic:
> http://p.hlxce.com/422
>
> Diff is of eiface.h.
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny
> Schedel
> Sent: Thursday, April 14, 2011 11:43 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
> Defeat: Source and Half-Life 2: Deathmatch Updates Released
>
> This update has broken plugin which uses Valve API only :(
>
>> Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat:
>> Source and Half-Life 2: Deathmatch are now available.  Please run
>> hldsupdatetool to receive the updates.  The specific changes include:
>>
>>
>> Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
>>
>> - Fixed a packet injection exploit in the client/server streams
>>
>> - Fixed UDP logging exploit
>>
>>    - Added a new server convar "sv_logsecret" which emits a new
>> S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value
>> pre-pended
>>
>>
>>
>> Team Fortress 2
>>
>> - Added new map Koth_Badlands
>>
>> - Updated CP_Well
>>
>>    - Spawn room by second cap for each time is now a one-way door
>>
>> - Updated Training
>>
>>    - Added 3 new training courses for the Demoman, Engineer, and Spy
>>
>>    - Added the Ready for Duty achievement for completing all of the
>> training courses
>>
>> - Added a new system to associate dedicated servers with Steam
>> accounts
>>
>>    - Use the ConCommand "cl_gameserver_create_identity" in the Team
>> Fortress 2 client console to create a server account using the
>> currently logged in Steam account. This will generate values for
>> "tf_server_identity_account_id" and "tf_server_identity_token"
>>
>>    - Put the values for "tf_server_identity_account_id" and
>> "tf_server_identity_token" into your server.cfg
>>
>>    - Use the ConCommand "cl_gameserver_list" in the Team Fortress 2
>> client console to list all of the game server accounts owned by the
>> currently logged in Steam account
>>
>> - Added a new system for coaching players
>>
>> - Added a new vote system
>>
>>    - Server convars to control the vote system
>>
>>       - sv_allow_votes                           : Allow voting?
>>
>>       - sv_vote_failure_timer                    : A vote that fails
>> cannot be voted on again during this period.
>>
>>       - sv_vote_allow_specators                  : Allow spectators to
>> vote?
>>
>>       - sv_vote_issue_changelevel_allowed        : Allow votes to change
>> levels?
>>
>>       - sv_vote_issue_kick_allowed               : Allow votes to kick
>> players from the server?
>>
>>       - sv_vote_issue_nextlevel_allowed          : Allow votes to set
>> the
>> next level?
>>
>>       - sv_vote_issue_nextlevel_allowextend      : Allow votes to extend
>> the current map?
>>
>>       - sv_vote_issue_restart_game_allowed       : Allow votes to
>> restart
>> the game?
>>
>>       - sv_vote_issue_scramble_teams_allowed     : Allow votes to
>> scramble
>> the teams?
>>
>>       - sv_vote_issue_nextlevel_choicesmode      : Present players with
>> a
>> list of maps with the lowest playtimes to choose from?
>>
>>       - sv_vote_kick_ban_duration                : How long should a
>> kick
>> vote ban someone from the server? (in minutes)
>>
>> - Added dynamic model loading to improve performance
>>
>> - Combat Text changes
>>
>>       - Added a new convar "hud_combattext_healing" to display the
>> amount of healing done per second
>>
>>       - Added bonus points to the items displayed using Combat Text
>>
>>       - Starting position of values is now affected by range to
>> target, making it easier to see numbers when next to targets
>>
>> - Updated voice to use the Steam voice codec to improve quality
>>
>>    - Servers can toggle between the old codec and the new codec with
>> the convar "sv_use_steam_voice", which defaults to 1.
>>
>> - Fixed not being able to see the correct colors for painted hats when
>> running with DX8
>>
>> - Fixed not being able to see the | character in custom names and
>> descriptions
>>
>> - Fixed a couple cases where custom sprays would not import correctly
>>
>> - Duel changes
>>
>>    - The duel dialog has been extended to include class-specific duels
>> in addition to the default duels
>>
>>    - Duel badges now only show the number of wins a player has
>>
>> - Added Payload maps to Offline Practice
>>
>> - Fixed taunt kills made with a Katana not counting towards honorbound
>> kills
>>
>> - Fixed a bug where killing a Katana wielder with a Katana was
>> incorrectly causing an increased crit chance
>>
>> - Fixed infinite noisemakers exploit where noisemakers could continue
>> to be used after their charges had run out
>>
>> - Improved the Medic overheal effect so it's more noticeable
>>
>> - Fixed func_build entities to respect the team value and prevent the
>> associated team from building in the area
>>
>> - Items changes:
>>
>>    - Added new "Sort by Rarity" option for sorting backpack items
>>
>>    - Improved the backpack sorting algorithms
>>
>>    - Added "styles" for the Ghastlier Gibus, Scotsman's Stove Pipe,
>> Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly
>> Gazer
>>
>>    - Added paint preview to the preview section when shopping for hats
>>
>>    - Updated the Googly Gazer to be paintable
>>
>>    - Added new paint styles to the Pyromancer's Mask
>>
>>    - Items in the action slot won't be swapped until returning to a
>> supply cabinet
>>
>>    - Replaced the no-crit attribute with -25% damage on the following:
>>
>>       - The Eyelander, The Gunslinger, The Southern Hospitality, The
>> Powerjack (also added +20% melee vulnerability)
>>
>>       - The Horseless Headless Horseman's Headtaker, The Ullapool
>> Caber, The Claidheamohmor
>>
>>    - Vitasaw
>>
>>       - Added the ability to see enemy health
>>
>>    - Dalokohs Bar
>>
>>       - Removed item cool down meter and ammo count when using the
>> Dalokohs Bar
>>
>>    - Fists of Steel
>>
>>       - Increase deploy times 20%
>>
>>       - Ranged damage reduced 40% (down from 60%)
>>
>>    - Loch-n-Load
>>
>>       - Damage increased by 10%
>>
>>    - Equalizer
>>
>>       - Tuned high-end damage range so it's no longer possible to
>> one-shot certain classes
>>
>>       - Suppress the medic call effect while active
>>
>>    - Battalion's Backup
>>
>>       - Reduced rage generation rate by 50%
>>
>>    - Concheror
>>
>>       - Damage-to-health conversion increased to 35% (from 20%)
>>
>>    - Mad Milk
>>
>>       - Heal 60% of damage done (down from 75%)
>>
>>    - Sun-on-a-Stick
>>
>>       - Base damage lowered slightly but guarantees crits against
>> burning players instead of mini-crits
>>
>>    - Fan O' War
>>
>>       - Marking someone for death now lasts 15 seconds (from 10
>> seconds)
>>
>>    - Flaregun
>>
>>       - Flares always crit burning targets, regardless of range
>>
>>    - Backburner
>>
>>       - Removed the restriction on airblast
>>
>>       - Ammo cost increased 150% (4 blasts at full ammo)
>>
>>       - Damage bonus reduced to 10% (from 15%)
>>
>>    - Sydney Sleeper:
>>
>>       - Charge rate increased 25%
>>
>> - Bot changes:
>>
>>    - Added Spy TFBots. Spy bots have basic cloaking, diguising,
>> sapping, and backstabbing behaviors now, and are ready to join the
>> fight
>>
>>    - TFBots understand the basics of the Payload scenario now, and
>> will push the cart on offense, and try to stop the cart on defense
>>
>>    - Added navigation meshes for pl_goldrush, pl_badwater, pl_upward,
>> pl_thundermountain, and pl_hoodoo_final
>>
>>    - Improved TFBot reactions to cloaked and/or disguised enemy Spies
>>
>>    - Improved Demoman bot behaviors for planting sticky bomb traps
>>
>>    - Demoman bots will now try to move to a safe spot and lob
>> stickybombs onto enemy sentry nests to destroy them
>>
>>    - Soldier bots switch to their shotgun after emptying their rocket
>> launcher at close/medium range
>>
>>    - TFBots will no longer hide from sapped or carried sentryguns
>>
>>    - Engineer bots are better at moving their sentry gun nest as the
>> scenario changes
>>
>>    - Improved Sniper bot algorithm for finding good sniping spots for
>> both Capture Point and Payload scenarios
>>
>>    - Sniper bots will take opportunistic shots at targets while they
>> move to their desired sniping spot
>>
>>    - Fixed bug where Sniper bots would sometimes stand around in their
>> spawn room doing nothing.
>>
>>    - Improved TFBot ability to find a safe vantage spot to attack
>> enemy sentry guns
>>
>>    - TFBots will no longer try to use a teleporter entrance they can't
>> actually reach
>>
>>    - Added tf_bot_melee_only cvar. If set to 1, all TFBots will be
>> restricted to only using their melee weapon
>>
>>
>>
>> Read more about the update here: http://www.teamfortress.com/hatless
>>
>>
>> Jason
>>
>> _______________________________________________
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>> please visit:
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>>
>
>
>
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