Holy shit, they have inserted a new function in front of previous functions. This is the second time they broke the engine this way. When do they learn interface coding?
> Potentially relevant pastebin from psychonic: > http://p.hlxce.com/422 > > Diff is of eiface.h. > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny > Schedel > Sent: Thursday, April 14, 2011 11:43 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of > Defeat: Source and Half-Life 2: Deathmatch Updates Released > > This update has broken plugin which uses Valve API only :( > >> Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: >> Source and Half-Life 2: Deathmatch are now available. Please run >> hldsupdatetool to receive the updates. The specific changes include: >> >> >> Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) >> >> - Fixed a packet injection exploit in the client/server streams >> >> - Fixed UDP logging exploit >> >> - Added a new server convar "sv_logsecret" which emits a new >> S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value >> pre-pended >> >> >> >> Team Fortress 2 >> >> - Added new map Koth_Badlands >> >> - Updated CP_Well >> >> - Spawn room by second cap for each time is now a one-way door >> >> - Updated Training >> >> - Added 3 new training courses for the Demoman, Engineer, and Spy >> >> - Added the Ready for Duty achievement for completing all of the >> training courses >> >> - Added a new system to associate dedicated servers with Steam >> accounts >> >> - Use the ConCommand "cl_gameserver_create_identity" in the Team >> Fortress 2 client console to create a server account using the >> currently logged in Steam account. This will generate values for >> "tf_server_identity_account_id" and "tf_server_identity_token" >> >> - Put the values for "tf_server_identity_account_id" and >> "tf_server_identity_token" into your server.cfg >> >> - Use the ConCommand "cl_gameserver_list" in the Team Fortress 2 >> client console to list all of the game server accounts owned by the >> currently logged in Steam account >> >> - Added a new system for coaching players >> >> - Added a new vote system >> >> - Server convars to control the vote system >> >> - sv_allow_votes : Allow voting? >> >> - sv_vote_failure_timer : A vote that fails >> cannot be voted on again during this period. >> >> - sv_vote_allow_specators : Allow spectators to >> vote? >> >> - sv_vote_issue_changelevel_allowed : Allow votes to change >> levels? >> >> - sv_vote_issue_kick_allowed : Allow votes to kick >> players from the server? >> >> - sv_vote_issue_nextlevel_allowed : Allow votes to set >> the >> next level? >> >> - sv_vote_issue_nextlevel_allowextend : Allow votes to extend >> the current map? >> >> - sv_vote_issue_restart_game_allowed : Allow votes to >> restart >> the game? >> >> - sv_vote_issue_scramble_teams_allowed : Allow votes to >> scramble >> the teams? >> >> - sv_vote_issue_nextlevel_choicesmode : Present players with >> a >> list of maps with the lowest playtimes to choose from? >> >> - sv_vote_kick_ban_duration : How long should a >> kick >> vote ban someone from the server? (in minutes) >> >> - Added dynamic model loading to improve performance >> >> - Combat Text changes >> >> - Added a new convar "hud_combattext_healing" to display the >> amount of healing done per second >> >> - Added bonus points to the items displayed using Combat Text >> >> - Starting position of values is now affected by range to >> target, making it easier to see numbers when next to targets >> >> - Updated voice to use the Steam voice codec to improve quality >> >> - Servers can toggle between the old codec and the new codec with >> the convar "sv_use_steam_voice", which defaults to 1. >> >> - Fixed not being able to see the correct colors for painted hats when >> running with DX8 >> >> - Fixed not being able to see the | character in custom names and >> descriptions >> >> - Fixed a couple cases where custom sprays would not import correctly >> >> - Duel changes >> >> - The duel dialog has been extended to include class-specific duels >> in addition to the default duels >> >> - Duel badges now only show the number of wins a player has >> >> - Added Payload maps to Offline Practice >> >> - Fixed taunt kills made with a Katana not counting towards honorbound >> kills >> >> - Fixed a bug where killing a Katana wielder with a Katana was >> incorrectly causing an increased crit chance >> >> - Fixed infinite noisemakers exploit where noisemakers could continue >> to be used after their charges had run out >> >> - Improved the Medic overheal effect so it's more noticeable >> >> - Fixed func_build entities to respect the team value and prevent the >> associated team from building in the area >> >> - Items changes: >> >> - Added new "Sort by Rarity" option for sorting backpack items >> >> - Improved the backpack sorting algorithms >> >> - Added "styles" for the Ghastlier Gibus, Scotsman's Stove Pipe, >> Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly >> Gazer >> >> - Added paint preview to the preview section when shopping for hats >> >> - Updated the Googly Gazer to be paintable >> >> - Added new paint styles to the Pyromancer's Mask >> >> - Items in the action slot won't be swapped until returning to a >> supply cabinet >> >> - Replaced the no-crit attribute with -25% damage on the following: >> >> - The Eyelander, The Gunslinger, The Southern Hospitality, The >> Powerjack (also added +20% melee vulnerability) >> >> - The Horseless Headless Horseman's Headtaker, The Ullapool >> Caber, The Claidheamohmor >> >> - Vitasaw >> >> - Added the ability to see enemy health >> >> - Dalokohs Bar >> >> - Removed item cool down meter and ammo count when using the >> Dalokohs Bar >> >> - Fists of Steel >> >> - Increase deploy times 20% >> >> - Ranged damage reduced 40% (down from 60%) >> >> - Loch-n-Load >> >> - Damage increased by 10% >> >> - Equalizer >> >> - Tuned high-end damage range so it's no longer possible to >> one-shot certain classes >> >> - Suppress the medic call effect while active >> >> - Battalion's Backup >> >> - Reduced rage generation rate by 50% >> >> - Concheror >> >> - Damage-to-health conversion increased to 35% (from 20%) >> >> - Mad Milk >> >> - Heal 60% of damage done (down from 75%) >> >> - Sun-on-a-Stick >> >> - Base damage lowered slightly but guarantees crits against >> burning players instead of mini-crits >> >> - Fan O' War >> >> - Marking someone for death now lasts 15 seconds (from 10 >> seconds) >> >> - Flaregun >> >> - Flares always crit burning targets, regardless of range >> >> - Backburner >> >> - Removed the restriction on airblast >> >> - Ammo cost increased 150% (4 blasts at full ammo) >> >> - Damage bonus reduced to 10% (from 15%) >> >> - Sydney Sleeper: >> >> - Charge rate increased 25% >> >> - Bot changes: >> >> - Added Spy TFBots. Spy bots have basic cloaking, diguising, >> sapping, and backstabbing behaviors now, and are ready to join the >> fight >> >> - TFBots understand the basics of the Payload scenario now, and >> will push the cart on offense, and try to stop the cart on defense >> >> - Added navigation meshes for pl_goldrush, pl_badwater, pl_upward, >> pl_thundermountain, and pl_hoodoo_final >> >> - Improved TFBot reactions to cloaked and/or disguised enemy Spies >> >> - Improved Demoman bot behaviors for planting sticky bomb traps >> >> - Demoman bots will now try to move to a safe spot and lob >> stickybombs onto enemy sentry nests to destroy them >> >> - Soldier bots switch to their shotgun after emptying their rocket >> launcher at close/medium range >> >> - TFBots will no longer hide from sapped or carried sentryguns >> >> - Engineer bots are better at moving their sentry gun nest as the >> scenario changes >> >> - Improved Sniper bot algorithm for finding good sniping spots for >> both Capture Point and Payload scenarios >> >> - Sniper bots will take opportunistic shots at targets while they >> move to their desired sniping spot >> >> - Fixed bug where Sniper bots would sometimes stand around in their >> spawn room doing nothing. >> >> - Improved TFBot ability to find a safe vantage spot to attack >> enemy sentry guns >> >> - TFBots will no longer try to use a teleporter entrance they can't >> actually reach >> >> - Added tf_bot_melee_only cvar. If set to 1, all TFBots will be >> restricted to only using their melee weapon >> >> >> >> Read more about the update here: http://www.teamfortress.com/hatless >> >> >> Jason >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux