Thanks for the heads up, Eric.
Any and all heads up of potentially-breaking changes are definitely
appreciated, especially with an accompanying beta.
On 4/26/2011 9:05 PM, Eric Smith wrote:
We've released an update to the Team Fortress 2 Beta. The release notes are
below.
Be sure to test your custom scripts, Metamod, SourceMod, etc., from time to
time using the TF Beta so you're ready if/when the updated binaries are
released to the full version.
Thanks.
-Eric
==============================
A few notes about this update:
* We're evaluating options on reducing The Equalizer's power (see below).
Stop by the beta forum to share your feedback.
* This update will break existing replays and demos.
Gameplay:
* Medic:
o Beta Syringe Gun
+ Applies Mad Milk for 1 second
+ 50% slower firing rate
+ 90% less damage
o Beta Bonesaw
+ Allows the user to see enemy health
* Sniper:
o Beta Sniper Rifle
+ On Hit: Rifle charge rate increased by 35%
+ On Miss: Rifle charge rate decreased by 65%
o Beta Sniper Club
+ 25% increase in damage when health<50% of max
+ 25% decrease in damage when health>50% of max
* Soldier:
o Beta Rocket Launcher
+ When the medic healing you is killed you gain crit boost for
8 seconds
+ On Hit: -10 Health
o Beta Shotgun
+ While a medic is healing you, this weapons' damage is
increased by 25%
+ While not being healed by a medic, your weapon switch time
is 25% longer
o Beta Split Equalizer 1
+ Damage increases as the user becomes injured
+ Blocks healing while in use
o Beta Split Equalizer 2
+ Move speed increases as the user becomes injured
+ Blocks healing while in use
General:
* Hooked up many community-submitted response rules
* Replay
o Fixed audio sync issues on the Mac
* Synced with all changes and fixes from the official release
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