You don't "offer" any of the files to your players.

The server is logging everything on the server into the .block files, and
when a player requests the replay of a life, the server sends a list of
those .block files that the client was alive for, and the tf2 client
automatically downloads them.

Your players should never need to see the HTTP directory with all the files,
it runs transparently to them like using a fast DL server.



On Mon, May 9, 2011 at 6:15 AM, Saint K. <[email protected]> wrote:

> Hi,
>
> Is it me, or is the info regarding the replay feature a bit limited?
>
> I've enabled it just now for the first time, and I see it creating a bunch
> of files.
>
> 20110509-113551-pl_goldrush.dmx
> 20110509-113551-pl_goldrush_part_0.block
> 20110509-113551-pl_goldrush_part_10.block
> 20110509-113551-pl_goldrush_part_11.block
> 20110509-113551-pl_goldrush_part_12.block
> 20110509-113551-pl_goldrush_part_13.block
> 20110509-113551-pl_goldrush_part_14.block
> 20110509-113551-pl_goldrush_part_15.block
>
> etc etc etc.
>
> What are the .dmx and .block files used for?  And what files do I offer to
> my clients to download?
>
> Also, if someone has the replay feature enabled, will it just create a list
> like this above for the game in general, or does it record per user?
>
> Cheers,
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