Got one last question. Is there a bandwidth rate limit per client on the download speed?
Cheers, -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Saint K. Sent: 09 May 2011 18:55 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] replay feature Thanks for the info. I was worried about the filesize of things but knowing its bzip'ed makes it more easy. Any idea's on the lagspikes we're reporting? Cheers, -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Jon Lippincott Sent: 09 May 2011 18:44 To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] replay feature Also, the files are already compressed using bzip. We will be releasing a FAQ for server ops within the next day or so, which will include all the details. I'll post to this list and the forums. -Jon On May 9, 2011, at 8:40 AM, "Saint K." <[email protected]> wrote: > Thanks for that. > > This rather surprises me. So I only need to offer them for download. That > kind of punches a hole in my plan on gzipping/tarring the entire thing before > offering it up for download. > > Cheers, > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Eli > Witt > Sent: 09 May 2011 16:17 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] replay feature > > You don't "offer" any of the files to your players. > > The server is logging everything on the server into the .block files, and > when a player requests the replay of a life, the server sends a list of those > .block files that the client was alive for, and the tf2 client automatically > downloads them. > > Your players should never need to see the HTTP directory with all the files, > it runs transparently to them like using a fast DL server. > > > > On Mon, May 9, 2011 at 6:15 AM, Saint K. <[email protected]> wrote: > >> Hi, >> >> Is it me, or is the info regarding the replay feature a bit limited? >> >> I've enabled it just now for the first time, and I see it creating a >> bunch of files. >> >> 20110509-113551-pl_goldrush.dmx >> 20110509-113551-pl_goldrush_part_0.block >> 20110509-113551-pl_goldrush_part_10.block >> 20110509-113551-pl_goldrush_part_11.block >> 20110509-113551-pl_goldrush_part_12.block >> 20110509-113551-pl_goldrush_part_13.block >> 20110509-113551-pl_goldrush_part_14.block >> 20110509-113551-pl_goldrush_part_15.block >> >> etc etc etc. >> >> What are the .dmx and .block files used for? And what files do I >> offer to my clients to download? >> >> Also, if someone has the replay feature enabled, will it just create >> a list like this above for the game in general, or does it record per user? >> >> Cheers, >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

