Thanks for the info. I was worried about the filesize of things but knowing its 
bzip'ed makes it more easy.

Any idea's on the lagspikes we're reporting?

Cheers,

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Jon Lippincott
Sent: 09 May 2011 18:44
To: Half-Life dedicated Linux server mailing list
Cc: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] replay feature

Also, the files are already compressed using bzip. 

We will be releasing a FAQ for server ops within the next day or so, which will 
include all the details. I'll post to this list and the forums.

-Jon

On May 9, 2011, at 8:40 AM, "Saint K." <[email protected]> wrote:

> Thanks for that.
> 
> This rather surprises me. So I only need to offer them for download. That 
> kind of punches a hole in my plan on gzipping/tarring the entire thing before 
> offering it up for download.
> 
> Cheers,
> 
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Eli 
> Witt
> Sent: 09 May 2011 16:17
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] replay feature
> 
> You don't "offer" any of the files to your players.
> 
> The server is logging everything on the server into the .block files, and 
> when a player requests the replay of a life, the server sends a list of those 
> .block files that the client was alive for, and the tf2 client automatically 
> downloads them.
> 
> Your players should never need to see the HTTP directory with all the files, 
> it runs transparently to them like using a fast DL server.
> 
> 
> 
> On Mon, May 9, 2011 at 6:15 AM, Saint K. <[email protected]> wrote:
> 
>> Hi,
>> 
>> Is it me, or is the info regarding the replay feature a bit limited?
>> 
>> I've enabled it just now for the first time, and I see it creating a 
>> bunch of files.
>> 
>> 20110509-113551-pl_goldrush.dmx
>> 20110509-113551-pl_goldrush_part_0.block
>> 20110509-113551-pl_goldrush_part_10.block
>> 20110509-113551-pl_goldrush_part_11.block
>> 20110509-113551-pl_goldrush_part_12.block
>> 20110509-113551-pl_goldrush_part_13.block
>> 20110509-113551-pl_goldrush_part_14.block
>> 20110509-113551-pl_goldrush_part_15.block
>> 
>> etc etc etc.
>> 
>> What are the .dmx and .block files used for?  And what files do I 
>> offer to my clients to download?
>> 
>> Also, if someone has the replay feature enabled, will it just create 
>> a list like this above for the game in general, or does it record per user?
>> 
>> Cheers,
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list 
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to