It was possible to get 33 slot by kicking SourceTV, but now that will crash the server if you kick it with replays enabled.
I don't understand why the player limit can't be lifted. On Mon, May 9, 2011 at 6:59 PM, clad iron <[email protected]> wrote: > will the extra slot that is taken, be fixed to automatically adjust the > server limit ? > So if a server is running lets say a 32 slot server, it only shows 31 in the > master server list. > So can there ever truly be 32 players in the map with the relay running? > > On Mon, May 9, 2011 at 7:12 PM, Eli Witt <[email protected]> wrote: > >> I'm not sure if you meant these as both questions for the FAQ and asking >> them in general, or just the FAQ, but going by the tone of your post I'll >> guess the fomer and help you out from what I've garnered from testing the >> system thus far; >> >> Recording of the replays by the server starts as soon as a player (bot or >> human) connects to the server, and will seamlessly record everything until >> the last player disconnects. When a client smashes all over F6 to get a >> replay, the server simply correlates the time they were alive to the >> various >> .block files and forks over a list of the appropriate files for the TF2 >> client to request from the web server. (Hence why unlike a demo recording, >> you can watch from anyone's POV at any time, everything is recorded to the >> files) >> >> As for the duration of being able to download the files from the web >> server, >> I tested whether least the client will keep intelligently trying >> to acquire the files even across a game restart by starting the demo >> capture >> when I spawned on the map, running around and doing things to be recorded >> for about a minute, then jumping off the map. I hopped into the replay menu >> in the client, and while it still stated 'Downloading...' I quite rudely >> killed the apache process on the server as well as killing TF2 via >> taskamanger @ the same time. I then restarted Steam, hopped back into TF2 >> and checked the replay menu. It still stated 'waiting..' so I fired the >> apache process back up, and about 10 seconds later, the replay finished >> downloading, error free. So it would seem the client will at least keep >> trying, if there's a cap on that timer, I suppose Jon will need to answer >> that one. >> >> >> On Mon, May 9, 2011 at 4:45 PM, Ronny Schedel <[email protected]> >> wrote: >> >> > Here are some questions for your FAQ: >> > >> > How does the replay feature really work? I mean, people have to hit some >> > keys like F6 to start recording. So, only people which started the record >> > can download the files? How long are people able to download the files >> after >> > they finished playing? As long as the files are available on the web >> server? >> > This means the clients gets some links only during the record, because >> the >> > record on the server is all the time, even when no one has requested a >> > record, correct? >> > >> > Does the replay system stay after the competition? Is it planned to be >> > ported to other games? >> > >> > Best regards >> > >> > Ronny >> > >> > >> > Also, the files are already compressed using bzip. >> >> >> >> We will be releasing a FAQ for server ops within the next day or so, >> which >> >> will include all the details. I'll post to this list and the forums. >> >> >> >> -Jon >> >> >> >> On May 9, 2011, at 8:40 AM, "Saint K." <[email protected]> >> wrote: >> >> >> >> Thanks for that. >> >>> >> >>> This rather surprises me. So I only need to offer them for download. >> That >> >>> kind of punches a hole in my plan on gzipping/tarring the entire thing >> >>> before offering it up for download. >> >>> >> >>> Cheers, >> >>> >> >>> -----Original Message----- >> >>> From: [email protected] [mailto: >> >>> [email protected]] On Behalf Of Eli Witt >> >>> Sent: 09 May 2011 16:17 >> >>> To: Half-Life dedicated Linux server mailing list >> >>> Subject: Re: [hlds_linux] replay feature >> >>> >> >>> You don't "offer" any of the files to your players. >> >>> >> >>> The server is logging everything on the server into the .block files, >> and >> >>> when a player requests the replay of a life, the server sends a list of >> >>> those .block files that the client was alive for, and the tf2 client >> >>> automatically downloads them. >> >>> >> >>> Your players should never need to see the HTTP directory with all the >> >>> files, it runs transparently to them like using a fast DL server. >> >>> >> >>> >> >>> >> >>> On Mon, May 9, 2011 at 6:15 AM, Saint K. <[email protected]> >> >>> wrote: >> >>> >> >>> Hi, >> >>>> >> >>>> Is it me, or is the info regarding the replay feature a bit limited? >> >>>> >> >>>> I've enabled it just now for the first time, and I see it creating a >> >>>> bunch of files. >> >>>> >> >>>> 20110509-113551-pl_goldrush.dmx >> >>>> 20110509-113551-pl_goldrush_part_0.block >> >>>> 20110509-113551-pl_goldrush_part_10.block >> >>>> 20110509-113551-pl_goldrush_part_11.block >> >>>> 20110509-113551-pl_goldrush_part_12.block >> >>>> 20110509-113551-pl_goldrush_part_13.block >> >>>> 20110509-113551-pl_goldrush_part_14.block >> >>>> 20110509-113551-pl_goldrush_part_15.block >> >>>> >> >>>> etc etc etc. >> >>>> >> >>>> What are the .dmx and .block files used for? And what files do I >> >>>> offer to my clients to download? >> >>>> >> >>>> Also, if someone has the replay feature enabled, will it just create a >> >>>> list like this above for the game in general, or does it record per >> >>>> user? >> >>>> >> >>>> Cheers, >> >>>> _______________________________________________ >> >>>> To unsubscribe, edit your list preferences, or view the list archives, >> >>>> please visit: >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>>> >> >>>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list archives, >> >>> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>> >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list archives, >> >>> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>> >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> > >> > http://www.ronny-schedel.de >> > >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

