I'm sorry Evan, did you say "developers"? because I read "bad developers". http://img194.imageshack.us/img194/2230/idontalwaystestmycode.jpg
On Mon, May 16, 2011 at 2:31 PM, Evan <[email protected]> wrote: > http://www.timeanddate.com/worldclock/custom.html?sort=2 > If they release on Monday PST (Valve time), it would at most be Tuesday for > all of the people that host servers in Kiritimati (the most ahead time > zone). This leaves about 3 days to come up with a patch or two before the > weekend for the people in Kiritimati. > > Really, its not about trying to rush to release the update earlier, but > waiting 2 days (from Friday to Monday) to release it. It may be that they > plan on there being bugs (http://i53.tinypic.com/bz9cx.jpg) and they want > there to be 2 days (the weekend) for people to find all of the bugs before > they work on a patch. This is what software developers do, wait until you > have a full (or large) list of bugs and fix them all at one to release 1 > patch. > > On Mon, May 16, 2011 at 7:41 AM, Eric Riemers <[email protected]> wrote: > > > > > Even in different timezones, its close to friday still. If it was done in > > the beginning of the week, it would be easier to fix it the next day > during > > office hours. > > > > p.s. > > On Mon, 16 May 2011 22:54:08 +1200, "Black V ." <[email protected]> > > wrote: > > > Mate its only Friday for you 99% of the rest of the planet are in a > > > different time zone. > > > > Valve have to make someone unhappy that's the way it > > > goes > > I'd rather they do it during the day/evenings when some one is there > > > (at valve) and I'm not getting more expensive games cause someone is > > doing > > > this update in their overtime > > > > > > -----Original Message----- > > > From: Kyle Sanderson > > > Sent: Monday, 16 May 2011 10:02 > > > To: Half-Life dedicated Linux server mailing list; Half-Life dedicated > > > Win32 server mailing list > > > Subject: Re: [hlds_linux] Team Fortress 2 Update Released > > > > > > Friday updates are just stupid. They work for no one, and when things > > > go wrong (ie 20% of the time for actual updates), they're not fixed > > > until Monday. They work on the West Coast in the States, it isn't an > > > acceptable time for anyone in North America. > > > > > > Apparently competitive TF2 is cared about by Valve, and they're > > > supposedly doing everything they can to preserve it. However with > > > these unthoughtful, ill-thought out update dates, they're just killing > > > communities. No one has an infinite amount of money to continue > > > supporting servers for these games while the system requirements to > > > run them continue to increase. As an Example, Sandy Bridge should > > > bring CSS back to what we were at with Episode 1. This is a year later > > > after the 'new' engine came out. Sure, you get the fanboys that say > > > "It's not like you're forced to run servers", you're right, we're not. > > > We do it for fun, because we enjoy the games, because we have friends > > > who enjoy the games. Eventually the money train and patience is going > > > to run out, then we're going to be where we are for L4D (Mind you it > > > was setup for failure). On a side note, my client is still completely > > > buggered from the April 14th update. I cannot seem to play for more > > > then 20minutes without crashing out with an invalid pointer. While > > > some may find this acceptable, for match play, it simply isn't. > > > > > > Dedicate some time for SRCDS. While focusing on clients brings in > > > revenue, without servers, you're just as hooped. Better server > > > software makes it easier for Communities to expand, and host larger > > > servers which is what players enjoy. It's a push and pull system, > > > without servers you wont get clients. If it's cheap to throw up > > > servers, more clients will buy your game. > > > Kyle. > > > > > > http://www.youtube.com/watch?v=MKXp17Udsjk&hd=1 > > > > > > On Sun, May 15, 2011 at 12:14 PM, Black V . <[email protected]> > > wrote: > > >> Oh we'll get the tf2 team to mail you directly next time to see if > it's > > a > > >> convenient time in your busy schedule for them to release a patch > > >> > > >> -----Original Message----- > > >> From: [email protected] > > >> Sent: Sunday, 15 May 2011 10:54 > > >> To: Half-Life dedicated Linux server mailing list > > >> Subject: Re: [hlds_linux] Team Fortress 2 Update Released > > >> > > >> +1. > > >> > > >> On Sat, May 14, 2011 at 4:46 AM, Ross Bemrose <[email protected]> > > >> wrote: > > >> > > >>> If by "in time" you meant "during" I'd agree. > > >>> > > >>> > > >>> On 5/13/2011 9:43 PM, Eli Witt wrote: > > >>> > > >>>> Right in time for our weekly community event! > > >>>> > > >>>> Thanks guys ;) > > >>>> > > >>>> > > >>>> > > >>>> On Fri, May 13, 2011 at 9:18 PM, Jason Ruymen< > > [email protected] > > >>>> >wrote: > > >>>> > > >>>> A required update for Team Fortress 2 is now available. The > > >>>> specific > > >>>>> changes include: > > >>>>> > > >>>>> - Fixed a server crash caused by a mismatched items schema > > >>>>> > > >>>>> Jason > > >>>>> > > >>>>> > > >>>>> _______________________________________________ > > >>>>> To unsubscribe, edit your list preferences, or view the list > > archives, > > >>>>> please visit: > > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >>>>> > > >>>>> _______________________________________________ > > >>>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>>> please visit: > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >>>> > > >>> > > >>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>> please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >>> > > >> > > >> > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

