I'm sorry Evan, did you say "developers"? because I read "bad developers".
http://img194.imageshack.us/img194/2230/idontalwaystestmycode.jpg


On Mon, May 16, 2011 at 2:31 PM, Evan <[email protected]> wrote:

> http://www.timeanddate.com/worldclock/custom.html?sort=2
> If they release on Monday PST (Valve time), it would at most be Tuesday for
> all of the people that host servers in Kiritimati (the most ahead time
> zone).  This leaves about 3 days to come up with a patch or two before the
> weekend for the people in Kiritimati.
>
> Really, its not about trying to rush to release the update earlier, but
> waiting 2 days (from Friday to Monday) to release it.  It may be that they
> plan on there being bugs (http://i53.tinypic.com/bz9cx.jpg) and they want
> there to be 2 days (the weekend) for people to find all of the bugs before
> they work on a patch.  This is what software developers do, wait until you
> have a full (or large) list of bugs and fix them all at one to release 1
> patch.
>
> On Mon, May 16, 2011 at 7:41 AM, Eric Riemers <[email protected]> wrote:
>
> >
> > Even in different timezones, its close to friday still. If it was done in
> > the beginning of the week, it would be easier to fix it the next day
> during
> > office hours.
> >
> > p.s.
> > On Mon, 16 May 2011 22:54:08 +1200, "Black V ." <[email protected]>
> > wrote:
> > > Mate its only Friday for you 99% of the rest of the planet are in a
> > > different time zone.
> >
> > Valve have to make someone unhappy that's the way it
> > > goes
> > I'd rather they do it during the day/evenings  when some one is there
> > > (at valve) and I'm not getting more expensive games cause someone is
> > doing
> > > this update in their overtime
> > >
> > > -----Original Message-----
> > > From: Kyle Sanderson
> > > Sent: Monday, 16 May 2011 10:02
> > > To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
> > > Win32 server mailing list
> > > Subject: Re: [hlds_linux] Team Fortress 2 Update Released
> > >
> > > Friday updates are just stupid. They work for no one, and when things
> > > go wrong (ie 20% of the time for actual updates), they're not fixed
> > > until Monday. They work on the West Coast in the States, it isn't an
> > > acceptable time for anyone in North America.
> > >
> > > Apparently competitive TF2 is cared about by Valve, and they're
> > > supposedly doing everything they can to preserve it. However with
> > > these unthoughtful, ill-thought out update dates, they're just killing
> > > communities. No one has an infinite amount of money to continue
> > > supporting servers for these games while the system requirements to
> > > run them continue to increase. As an Example, Sandy Bridge should
> > > bring CSS back to what we were at with Episode 1. This is a year later
> > > after the 'new' engine came out. Sure, you get the fanboys that say
> > > "It's not like you're forced to run servers", you're right, we're not.
> > > We do it for fun, because we enjoy the games, because we have friends
> > > who enjoy the games. Eventually the money train and patience is going
> > > to run out, then we're going to be where we are for L4D (Mind you it
> > > was setup for failure). On a side note, my client is still completely
> > > buggered from the April 14th update. I cannot seem to play for more
> > > then 20minutes without crashing out with an invalid pointer. While
> > > some may find this acceptable, for match play, it simply isn't.
> > >
> > > Dedicate some time for SRCDS. While focusing on clients brings in
> > > revenue, without servers, you're just as hooped. Better server
> > > software makes it easier for Communities to expand, and host larger
> > > servers which is what players enjoy. It's a push and pull system,
> > > without servers you wont get clients. If it's cheap to throw up
> > > servers, more clients will buy your game.
> > > Kyle.
> > >
> > > http://www.youtube.com/watch?v=MKXp17Udsjk&hd=1
> > >
> > > On Sun, May 15, 2011 at 12:14 PM, Black V . <[email protected]>
> > wrote:
> > >> Oh we'll get the tf2 team to mail you directly next time to see if
> it's
> > a
> > >> convenient time in your busy schedule for them to release a patch
> > >>
> > >> -----Original Message-----
> > >> From: [email protected]
> > >> Sent: Sunday, 15 May 2011 10:54
> > >> To: Half-Life dedicated Linux server mailing list
> > >> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
> > >>
> > >> +1.
> > >>
> > >> On Sat, May 14, 2011 at 4:46 AM, Ross Bemrose <[email protected]>
> > >> wrote:
> > >>
> > >>> If by "in time" you meant "during" I'd agree.
> > >>>
> > >>>
> > >>> On 5/13/2011 9:43 PM, Eli Witt wrote:
> > >>>
> > >>>> Right in time for our weekly community event!
> > >>>>
> > >>>> Thanks guys ;)
> > >>>>
> > >>>>
> > >>>>
> > >>>> On Fri, May 13, 2011 at 9:18 PM, Jason Ruymen<
> > [email protected]
> > >>>> >wrote:
> > >>>>
> > >>>>  A required update for Team Fortress 2 is now available.  The
> > >>>> specific
> > >>>>> changes include:
> > >>>>>
> > >>>>> - Fixed a server crash caused by a mismatched items schema
> > >>>>>
> > >>>>> Jason
> > >>>>>
> > >>>>>
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> > >>
> > >>
> > >>
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