This may be a little offtopic, you'll be the judge.

I just had a new laptop with an Core i7 2720QM processor, and ofc, i tried
to compare it to my "old" i7 950 which runs at stock 3.06 ghz (i have
another running 3.73 ghz). The 2,2 ghz processor in the laptop had the
same score as the i7 950 which runs 3.06 ghz.

I think that this shows newer technology delivers more performance per
mhz/ghz. I guess that a sandy bridge cpu at the same clock speed wouldn't
have any problems with running your gameservers. :-)

/Chris

> I have few X3360 and few x3370 Xeons. Interesting thing is that 2.83GHz
> can't handle 32 players.
> CPU load is just to high when many players gather to one place. 28 players
> is maximum that it handles.
> But the 3GHz version is just enough. Difference? 170Mhz. Strange isn't it?
> :-)
>
>
>
> On Sat, 21 May 2011 05:56:05 +0300, [email protected]
> <[email protected]> wrote:
>
>> I have 2 questions:
>>
>> 1. What is the minimum CPU to run 2 32-slot TF2 servers on 1 physical
>> core with almost no hiccups (I know they are unavoidable when there
>> are 10 sentries on the screen firing etc.)? I know someone that has an
>> i7 860, and it still seems to have a few gaps and interpolation errors
>> once every 5 minutes or so when there are 2 full 32 slot servers on
>> one physical core. Can anyone comment on this?
>>
>> 2. Is it still recommended to use taskset on multiple CPUs? I tested
>> my quad core last month on Ubuntu 10.10 server, and I needed taskset
>> to prevent the "sv" on net_graph from jumping all over the place. It
>> brought down the variance from 10 ms to 2 ms. However, people keep
>> telling me that taskset isn't needed anymore. Who is correct?
>>
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